Bibliographie
Under construction
- [SD95] F. Sillion, G. Drettakis: Feature-based control of visibility error: A multiresolution clustering algorithm for global illumination. In Computer Graphics Proceedings, Annual Conference Series: SIGGRAPH '95 (Los Angeles, CA), pp. 145152. ACM SIGGRAPH, New York, August 1995.
- [Sill95] F. Sillion: A unified hierarchical algorithm for global illumination with scattering volumes and object clusters. IEEE Transactions on Visualisation and Computer Graphics, 1(3), September 1995. (a preliminary version appeared in the fifth Eurographics workshop on Rendering, Darmstadt, Germany, June 1994).
- [Has99] Jean-Marc Hasenfratz, Cyrille Damez, François Sillion, George Drettakis: A Practical Analysis of Clustering Strategies for Hierarchical Radiosity, EUROGRAPHICS '99 / P. Brunet and R. Scopigno 1999, Vol 18, Num 3, pp 221-232
- [HOPP96] Hugues Hoppe, Progressive Meshes, in Holly Rushmeier ed, Annual Conference Series, pages 99--108, SIGGRAPH 96 Conference Proceedings, 1996, ACM SIGGRAPH.
- [GARL97] Michael Garland and Paul S. Heckbert, Surface Simplification Using Quadric Error Metrics SIGGRAPH 97 Conference Proceedings, Annual Conference Series, pp. 209-216, Addison Wesley, August 1997.
- [WH00]
- [SS00]
- [MKGS95] ???
- [A98] ARCADE (Esprit Reactive LTR Project 24944) deliverable 1.1-1: Geometric Input and Pre-Processing for Radiosity, Neil Gatenby, LightWork Design Limited, Sheffield,England, July 1998.
- [Daub97] K. Daubert, H. Schirmacher, F. Sillion and G. Drettakis. Hierarchical Lighting Simulation for Outdoor Scenes. Proceedings of 8th Eurographics Workshop on Rendering, St Etienne, France, June 1997. pp 229-238.
- [Gond94] Jay S. Gondek, Gary W. Meyer, Jonathan G. Newman Wavelength Dependent Reflectance Functions, ACM SIGGRAPH 94.
- [Merz97] S. Merzouk, Architecture logicielle et algorithmes pour la résolution de l'équation de radiance, Thèse de doctorat. Institut National Polytechnique de Lorraine.
- [Reev87] William T. Reeves and David H. Salesin and Robert L. Cook Rendering Antialiased Shadows with Depth Maps Computer Graphics (SIGGRAPH '87 Proceedings), 21(4), pp. 283-291, July 1987.
- [Keat99] B. Keating, N. Max, Shadow Penumbras for Complex Objects by Depth-Dependent Filtering of Multi-Layer Depth Images, Rendering Techniques 99, Proceedings of the Eurographics Workshop in Granada, Spain, June 21-23, 1999. XI, 382 pages. 212 partly coloured figures.
- [SS98a] Cyril Soler and François Sillion. Fast Calculation of Soft Shadow Textures using Convolution. in the proceedings of SIGGRAPH'98, Orlando, U.S.A., July 1998 pp. 321-332.
- [SS98b] Cyril Soler and François Sillion. Automatic Calculation of Soft Shadow Textures for Fast, High-Quality Radiosity. In the proceedings of the 9th Eurographics Workshop on rendering, Vienna, July 1998. Published by Springer-Wien as "Rendering Techniques '98".
- [Sill94] François Sillion. Clustering and Volume Scattering for Hierarchical Radiosity Calculations. In Fifth Eurographics Workshop on Rendering, pages 105-117, Darmstadt, Germany, June 1994.
- [SillTVCG95] Sillion TVCG 95
- [Chris97] P. Christensen, D. Lischinski, E. Stollnitz, D. Salesin: Clustering for glossy global illumination. ACM Transactions on Graphics, 16(1):3-33, January 1997. ISSN 0730-0301.
- [Gibs96] S. Gibson and R. J. Hubbold. Efficient hierarchical refinement and Clustering for radiosity in complex environments. Computer Graphics Forum, 15(5):297-310, 1996. ISSN 0167-7055.
- [CP97] F. Cazals, C. Puech, Bucket-like space partitioning data structures with applications to ray-tracing, ACM Symposium on Computational Geometry, 1997.
- [CDP95]F. Cazals, G. Drettakis, C. Puech: Filtering, clustering and hierarchy construction: a new solution for ray tracing very complex environments. In: F. Post, M. Göbel (Eds.): Computer Graphics Forum (Proc. of Eurographics '95), volume 15, Maastricht,
- [KS97] K. Klimaszewski, T. Sedeberg. Faster ray-tracing using adaptive grids, IEEE CG&A, Jan, 1997.
- [SP99] Frank Schöffel and Andreas Pomi, Reducing Memory Requirements for Interactive Radiosity Using Movement Prediction, 10th Eurographics Workshop on Rendering, 1999.
- [SM98] Frank Schöffel and Michael Meixner, Real-time Shadow Feedback for Interactive Radiosity Scenes Using Shaded Multipoints, 1998 ACM Symposium on Virtual Reality Software and Technology (VRST '98).
- [Sch99] Frank Schöffel, Adding Real-time Shadow Feedback to Globally Illuminated Interactive Virtual Environments, 7th International Conference in Central Europe on Computer Graphics, Visualisation and Interactive Digital Media '99 (WSCG '99).
- [DS99] Cyrille Damez and Francois Sillion, Space-Time Hierarchical Radiosity, 10th Eurographics Workshop on Rendering, D. Lischinski and G.W. Larson, 1999, Vol 10, pp 235-246.