Lancer de Faisceaux en Synthèse d'Images
Ray tracing is one of the most important rendering techniques used in computer
graphics. However, this algorithm cannot resolve all the aliasing problems, particulary
small objects, or small shadows are missed. Beam tracers can be considered as an
extension of classical ray tracers. They replace the concept of infinitesimal ray
by that of beam. The "pyramidal beam tracer" studied here has some advantages:
- complex and expensive computations of conventional beam-object intersection are entirely avoided, so an extension to some non polyhedral scenes such as CSG ones is possible;
- usual approximations or complex approaches for refraction computations are avoided;
- soft shadows due to large light sources are possible;
- objetcs preselection based on simple tests and regular spatial subdivision can decrease computational time.
Images and movies
See also
BibTex references
@PhdThesis\{Has98, author = "Hasenfratz, Jean-Marc", title = "Lancer de Faisceaux en Synth\`ese d'Images", school = "Universit\'e de Limoges", month = "Janvier", year = "1998", note = "Pages 140", keywords = "beam tracing, ray tracing, ant", url = "http://artis.inrialpes.fr/Publications/1998/Has98" }