X3DTK::MESH::TemplateStatsCalculatorStateVariables< MData, VData, EData, FData, RW > Class Template Reference
[MESH]

Class declared in <X3DTK/MESH/statscalculator.h> providing the StateVariables of the MESH::TemplateStatsCalculator processor. More...

Inheritance diagram for X3DTK::MESH::TemplateStatsCalculatorStateVariables< MData, VData, EData, FData, RW >:

X3DTK::StateVariables List of all members.

Public Member Functions


Detailed Description

template<class MData, class VData, class EData, class FData, bool RW>
class X3DTK::MESH::TemplateStatsCalculatorStateVariables< MData, VData, EData, FData, RW >

Class declared in <X3DTK/MESH/statscalculator.h> providing the StateVariables of the MESH::TemplateStatsCalculator processor.


Constructor & Destructor Documentation

template<class MData, class VData, class EData, class FData, bool RW>
X3DTK::MESH::TemplateStatsCalculatorStateVariables< MData, VData, EData, FData, RW >::TemplateStatsCalculatorStateVariables  ) 
 

Constructor.


Member Function Documentation

template<class MData, class VData, class EData, class FData, bool RW>
void X3DTK::MESH::TemplateStatsCalculatorStateVariables< MData, VData, EData, FData, RW >::addEdges unsigned int  edges  ) 
 

Adds the number of edges.

template<class MData, class VData, class EData, class FData, bool RW>
void X3DTK::MESH::TemplateStatsCalculatorStateVariables< MData, VData, EData, FData, RW >::addFaces unsigned int  faces  ) 
 

Adds the number of faces.

template<class MData, class VData, class EData, class FData, bool RW>
void X3DTK::MESH::TemplateStatsCalculatorStateVariables< MData, VData, EData, FData, RW >::addNode SFNode  N  ) 
 

Adds the node.

template<class MData, class VData, class EData, class FData, bool RW>
void X3DTK::MESH::TemplateStatsCalculatorStateVariables< MData, VData, EData, FData, RW >::addVertices unsigned int  vertices  ) 
 

Adds the number of vertices.

template<class MData, class VData, class EData, class FData, bool RW>
void X3DTK::MESH::TemplateStatsCalculatorStateVariables< MData, VData, EData, FData, RW >::finish  ) 
 

Finishes the traversal.

template<class MData, class VData, class EData, class FData, bool RW>
unsigned int X3DTK::MESH::TemplateStatsCalculatorStateVariables< MData, VData, EData, FData, RW >::getEdgesOf SFNode  N  )  [inline]
 

Gets the number of edges.

template<class MData, class VData, class EData, class FData, bool RW>
unsigned int X3DTK::MESH::TemplateStatsCalculatorStateVariables< MData, VData, EData, FData, RW >::getFacesOf SFNode  N  )  [inline]
 

Gets the number of faces.

template<class MData, class VData, class EData, class FData, bool RW>
const std::list<std::pair<SFNode, TemplateMeshInfo<MData, VData, EData, FData, RW> > >& X3DTK::MESH::TemplateStatsCalculatorStateVariables< MData, VData, EData, FData, RW >::getMeshInfoList  )  const [inline]
 

Gets the list of Mesh, Info pair.

template<class MData, class VData, class EData, class FData, bool RW>
unsigned int X3DTK::MESH::TemplateStatsCalculatorStateVariables< MData, VData, EData, FData, RW >::getModelEdges  )  const [inline]
 

Gets the number of edges.

template<class MData, class VData, class EData, class FData, bool RW>
unsigned int X3DTK::MESH::TemplateStatsCalculatorStateVariables< MData, VData, EData, FData, RW >::getModelFaces  )  const [inline]
 

Gets the number of faces.

template<class MData, class VData, class EData, class FData, bool RW>
const TemplateMeshInfo<MData, VData, EData, FData, RW>& X3DTK::MESH::TemplateStatsCalculatorStateVariables< MData, VData, EData, FData, RW >::getModelMeshInfo  )  const [inline]
 

Gets the model MeshInfo.

template<class MData, class VData, class EData, class FData, bool RW>
const TemplateVertexInfo<MData, VData, EData, FData, RW>& X3DTK::MESH::TemplateStatsCalculatorStateVariables< MData, VData, EData, FData, RW >::getModelVertexInfo  )  const [inline]
 

Gets the model VertexInfo.

template<class MData, class VData, class EData, class FData, bool RW>
unsigned int X3DTK::MESH::TemplateStatsCalculatorStateVariables< MData, VData, EData, FData, RW >::getModelVertices  )  const [inline]
 

Gets the number of vertices.

template<class MData, class VData, class EData, class FData, bool RW>
bool X3DTK::MESH::TemplateStatsCalculatorStateVariables< MData, VData, EData, FData, RW >::getNode SFNode  N  )  const
 

Returns true if the node has already been visited.

template<class MData, class VData, class EData, class FData, bool RW>
MFNode X3DTK::MESH::TemplateStatsCalculatorStateVariables< MData, VData, EData, FData, RW >::getSelectedNodes  )  const
 

Gets the selected nodes to draw. If empty, then all the graph is drawn.

template<class MData, class VData, class EData, class FData, bool RW>
const std::list<std::pair<SFNode, TemplateVertexInfo<MData, VData, EData, FData, RW> > >& X3DTK::MESH::TemplateStatsCalculatorStateVariables< MData, VData, EData, FData, RW >::getVertexInfoList  )  const [inline]
 

Gets the list of Mesh, Info pair.

template<class MData, class VData, class EData, class FData, bool RW>
unsigned int X3DTK::MESH::TemplateStatsCalculatorStateVariables< MData, VData, EData, FData, RW >::getVerticesOf SFNode  N  )  [inline]
 

Gets the number of vertices.

template<class MData, class VData, class EData, class FData, bool RW>
void X3DTK::MESH::TemplateStatsCalculatorStateVariables< MData, VData, EData, FData, RW >::init  ) 
 

Initializes the traversal.

template<class MData, class VData, class EData, class FData, bool RW>
void X3DTK::MESH::TemplateStatsCalculatorStateVariables< MData, VData, EData, FData, RW >::setCurrentMesh TemplateMesh< MData, VData, EData, FData, RW > *  mesh  ) 
 

Sets the current Mesh.

template<class MData, class VData, class EData, class FData, bool RW>
void X3DTK::MESH::TemplateStatsCalculatorStateVariables< MData, VData, EData, FData, RW >::setInstances unsigned int  instances  ) 
 

Sets the number of instances.

template<class MData, class VData, class EData, class FData, bool RW>
void X3DTK::MESH::TemplateStatsCalculatorStateVariables< MData, VData, EData, FData, RW >::setSelectedNodes const MFNode selectedNodes  ) 
 

Sets the selected nodes to draw. If empty, then all the graph is drawn.


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