X3DTK::MESH::VertexTexCoordData Class Reference
[MeshSceneGraph]

Structure declared in <X3DTK/MESH/scenegraph.h> defining the default X3D vertex texture coordinate data. More...

List of all members.

Public Member Functions


Detailed Description

Structure declared in <X3DTK/MESH/scenegraph.h> defining the default X3D vertex texture coordinate data.


Member Function Documentation

const std::map<BaseSFFace *, unsigned short>& X3DTK::MESH::VertexTexCoordData::getMap  )  const [inline]
 

Gets the texCoord map.

const MFPoint2f& X3DTK::MESH::VertexTexCoordData::getTexCoordArray  )  const [inline]
 

Gets the color array.

const SFPoint2f& X3DTK::MESH::VertexTexCoordData::getTexCoordOfFace BaseSFFace face  )  const
 

Sets the normal of face.

void X3DTK::MESH::VertexTexCoordData::setTexCoordOfFace const SFPoint2f texCoord,
BaseSFFace face
 

Sets the normal of face.


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