X3DTK::GL::X3DComposedGeometryNode Class Reference
[GLSceneGraph]

Base class declared in <X3DTK/GL/scenegraph.h> providing the GL implementation of X3D::X3DComposedGeometryNode. More...

Inheritance diagram for X3DTK::GL::X3DComposedGeometryNode:

X3DTK::GL::X3DGeometryNode X3DTK::GL::X3DNode X3DTK::X3DAbstractNode X3DTK::GL::IndexedFaceSet X3DTK::GL::TriangleFanSet X3DTK::GL::TriangleSet X3DTK::GL::TriangleStripSet List of all members.

Public Member Functions


Detailed Description

Base class declared in <X3DTK/GL/scenegraph.h> providing the GL implementation of X3D::X3DComposedGeometryNode.


Constructor & Destructor Documentation

X3DTK::GL::X3DComposedGeometryNode::X3DComposedGeometryNode  ) 
 

Constructor.

virtual X3DTK::GL::X3DComposedGeometryNode::~X3DComposedGeometryNode  )  [virtual]
 

Destructor.


Member Function Documentation

const SFBool& X3DTK::GL::X3DComposedGeometryNode::getCcw  )  const [inline]
 

gets the ccw attribute.

const SFBool& X3DTK::GL::X3DComposedGeometryNode::getColor  )  const [inline]
 

Gets the color attribute.

const SFBool& X3DTK::GL::X3DComposedGeometryNode::getNormalPerVertex  )  [inline]
 

Gets the normalPerVertex attribute.

const SFBool& X3DTK::GL::X3DComposedGeometryNode::getSolid  )  const [inline]
 

Gets the solid attribute.

const SFBool& X3DTK::GL::X3DComposedGeometryNode::getTexCoord  )  const [inline]
 

Gets the texCoord attribute.

const GLenum& X3DTK::GL::X3DComposedGeometryNode::getVertexFormat  )  const [inline]
 

Gets the vertex format.

void X3DTK::GL::X3DComposedGeometryNode::setCcw const SFBool ccw  ) 
 

Sets the ccw attribute.

void X3DTK::GL::X3DComposedGeometryNode::setColor const SFBool color  ) 
 

Sets the color attribute.

void X3DTK::GL::X3DComposedGeometryNode::setNormalPerVertex const SFBool normalPerVertex  ) 
 

Sets the normalPerVertex attribute.

void X3DTK::GL::X3DComposedGeometryNode::setSolid const SFBool solid  ) 
 

Sets the solid attribute.

void X3DTK::GL::X3DComposedGeometryNode::setTexCoord const SFBool texCoord  ) 
 

Sets the texCoord attribute.

void X3DTK::GL::X3DComposedGeometryNode::setVertexFormat const GLenum &  format  ) 
 

Sets the vertex format.


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