SFComponent.h

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00001 #ifndef SFCOMPONENT_H
00002 #define SFCOMPONENT_H
00003 
00004 #include "X3DTypes.h"
00005 #include "SFSceneGraph.h"
00006 
00007 namespace X3DTK {
00008 
00009 class SFSceneGraph;
00010 
00021 class SFComponent
00022 {
00023   friend class SFType;
00024   friend class X3DComponent;
00025   friend class Walker;
00026   friend class Visitor;
00027   
00028 public:
00030   static SFComponent *getComponent(const SFString &sceneGraph, const SFString &name);
00031   
00033   inline const SFString &getName() const {return _name;};
00035   inline const SFString &getSceneGraphName() const {return _sceneGraph->getName();};
00037   inline const MFType &getTypeList() const {return _typeList;};
00039   inline SFSceneGraph *getSceneGraph() const {return _sceneGraph;};
00040   
00041 private:  
00042   SFComponent(const SFString &name, const SFString &sceneGraph);
00043   ~SFComponent();
00044   
00046   void addType(SFType *type);
00048   void addOneReference();
00050   static void removeOneReference(SFComponent *component);
00052   static SFString encodeKey(const SFString &sceneGraph, const SFString &name);
00054   inline SFString getEncodedName() const {return encodeKey(getSceneGraphName(), getName());};
00055     
00056   SFString _name;    
00057   int _refCount;
00058   MFType _typeList;
00059   SFSceneGraph *_sceneGraph;
00060   
00061   static MFComponent _componentList;
00062 };
00063 
00064 }
00065 
00066 #endif

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