SimplifiedMeshScene.h

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00001 #ifndef X3DTK_SIMPLEMESHLOADER_H
00002 #define X3DTK_SIMPLEMESHLOADER_H
00003 
00004 #include "X3D_Loader.h"
00005 #include "MESH_Scene.h"
00006 #include "MESH_Mesh.h"
00007 #include "MESH_MeshData.h"
00008 #include "X3D_Scene.h"
00009 #include "X3D_BBoxUpdater.h"
00010 #include "X3D_WorldCoordTranslator.h"
00011 #include "X3D_MeshBuilder.h"
00012 #include "MESH_NormalsUpdater.h"
00013 #include "MESH_MeshSimplifier.h"
00014 #include "MemReleaser.h"
00015 
00016 namespace X3DTK {
00017 
00024 template<class MData, class VData, class EData, class FData, bool RW>
00025 class TemplateSimplifiedMeshScene
00026 {
00027 public:
00029   TemplateSimplifiedMeshScene();
00031   ~TemplateSimplifiedMeshScene();
00032   
00036   void load(const char *file);
00037 
00039   inline MESH::TemplateMesh<MData, VData, EData, FData, RW> *getMesh() const {return mesh;};
00040   
00042   inline const SFVec3f &getBBoxMin() const {return min;};
00044   inline const SFVec3f &getBBoxMax() const {return max;};
00045   
00046 protected:
00047   X3D::Loader *loader;
00048   X3D::BBoxUpdater *bboxupdater;
00049   X3D::WorldCoordTranslator *translator;
00050   X3D::TemplateMeshBuilder<MData, VData, EData, FData, RW> *meshbuilder;
00051   MESH::TemplateNormalsUpdater<MData, VData, EData, FData, RW> *normalsupdater;
00052   MESH::TemplateMeshSimplifier<MData, VData, EData, FData, RW> *meshsimplifier;
00053   MemReleaser *releaser;
00054   MESH::TemplateMesh<MData, VData, EData, FData, RW> *mesh;
00055   SFVec3f min;
00056   SFVec3f max;
00057 };
00058 
00059 typedef TemplateSimplifiedMeshScene<MESH::MeshData, MESH::VertexData, MESH::EdgeData, MESH::FaceData, true> SimplifiedMeshScene;
00060 
00061 }
00062 
00063 #include "SimplifiedMeshScene.inl"
00064 
00065 #endif

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