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SceneOBJ.h

00001 #ifndef __SCENE_OBJ__
00002 #define __SCENE_OBJ__
00003 
00004 #include "Renderable.h"
00005 #include "Vec3.h"
00006 #include <QString>
00007 
00008 namespace apig {
00009     class Face;
00010     
00012     class SceneOBJ : public Renderable {
00013         public:
00014             SceneOBJ(QString fileName);
00015             ~SceneOBJ();
00016             
00017             virtual void init();
00018             virtual void render() const;
00019             
00020             bool    loaded()      const { return defined; }
00021             bool    ready()       const { return initialized; }
00022             QString getFileName() const { return fileName; }
00023 
00024             virtual Vec3  center() const { return sceneCenter; }
00025             virtual float radius() const { return sceneRadius; }
00026         
00027         private:
00028             QString fileName;
00029             bool defined;
00030             bool initialized;
00031             int nv;     // number of vertices
00032             int nf;     // number of faces
00033             Vec3 *vertex;
00034             Vec3 *normal;
00035             Face *face;
00036             Vec3 sceneCenter;
00037             float sceneRadius;
00038             unsigned int displist;
00039         };
00040     
00041     }
00042 
00043 #endif

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