exists() const | UniformGLSL | [inline] |
setSampler(GLuint, int texNum) const | UniformGLSL | [inline] |
setUniform1b(bool v) const | UniformGLSL | [inline] |
setUniform1bv(const bool *v) const | UniformGLSL | [inline] |
setUniform1f(float v) const | UniformGLSL | [inline] |
setUniform1fv(const float *v) const | UniformGLSL | [inline] |
setUniform1i(int v) const | UniformGLSL | [inline] |
setUniform1iv(const int *v) const | UniformGLSL | [inline] |
setUniform2b(bool v0, bool v1) const | UniformGLSL | [inline] |
setUniform2bv(const bool *v) const | UniformGLSL | [inline] |
setUniform2f(float v0, float v1) const | UniformGLSL | [inline] |
setUniform2fv(const float *v) const | UniformGLSL | [inline] |
setUniform2i(int v0, int v1) const | UniformGLSL | [inline] |
setUniform2iv(const int *v) const | UniformGLSL | [inline] |
setUniform3b(bool v0, bool v1, bool v2) const | UniformGLSL | [inline] |
setUniform3bv(const bool *v) const | UniformGLSL | [inline] |
setUniform3f(float v0, float v1, float v2) const | UniformGLSL | [inline] |
setUniform3fv(const float *v) const | UniformGLSL | [inline] |
setUniform3i(int v0, int v1, int v2) const | UniformGLSL | [inline] |
setUniform3iv(const int *v) const | UniformGLSL | [inline] |
setUniform4b(bool v0, bool v1, bool v2, bool v3) const | UniformGLSL | [inline] |
setUniform4bv(const bool *v) const | UniformGLSL | [inline] |
setUniform4f(float v0, float v1, float v2, float v3) const | UniformGLSL | [inline] |
setUniform4fv(const float *v) const | UniformGLSL | [inline] |
setUniform4i(int v0, int v1, int v2, int v3) const | UniformGLSL | [inline] |
setUniform4iv(const int *v) const | UniformGLSL | [inline] |
setUniformMatrix2fv(const float *v) const | UniformGLSL | [inline] |
setUniformMatrix3fv(const float *v) const | UniformGLSL | [inline] |
setUniformMatrix4fv(const float *v) const | UniformGLSL | [inline] |
UniformGLSL(QString name, GLuint prog) | UniformGLSL | [inline] |