Inheritance diagram for X3DGLShapeNode:
Definition at line 17 of file X3DGLShapeNode.h.
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Constructor.
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Virtual destructor.
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Copy constructor.
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Adds the child N. Returns FALSE if the child already exists or N is not a valid child. Reimplemented from X3DAbstractNode. |
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Adds the sceneList to the children.
Reimplemented from X3DAbstractNode. |
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Clones the node.
Reimplemented from X3DGLChildNode. Reimplemented in GLShape. |
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Gets the Appearance attribute.
Definition at line 35 of file X3DGLShapeNode.h. References X3DGLShapeNode::_appearance. |
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Gets the Geometry attribute.
Definition at line 33 of file X3DGLShapeNode.h. References X3DGLShapeNode::_geometry. |
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Removes the child if exists. Returns TRUE if succeeds.
Reimplemented from X3DAbstractNode. |
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Removes the sceneList to the children.
Reimplemented from X3DAbstractNode. |
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Sets the Appearance attribute.
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Sets the child N. Returns FALSE if N is not a valid child. If the child already exists then N becomes the new child. Reimplemented from X3DAbstractNode. |
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Sets the Geometry attribute.
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Definition at line 56 of file X3DGLShapeNode.h. Referenced by X3DGLShapeNode::getAppearance(). |
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Definition at line 55 of file X3DGLShapeNode.h. Referenced by X3DGLShapeNode::getGeometry(). |