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Normal.h

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00001 
00002 //                            Normal.h                                        //
00004 
00005 #ifndef NORMAL_H
00006 #define NORMAL_H
00007 
00008 #include "X3DTypes.h"
00009 #include "X3DNormalNode.h"
00010 
00011 namespace X3DTK {
00012 
00017 
00018 class Normal : public X3DNormalNode
00019 {
00020 public:
00022   Normal();
00024   Normal(const MFVec3f &vector);
00026   virtual SFNode clone() const;
00028   ~Normal();
00029   
00031   void setVector(const MFVec3f &vector);
00032   
00034   inline MFVec3f &getVector() const {return (MFVec3f &)vector_;};
00035   
00037   virtual void loadAttributes(const X3DFileElement *element);
00039   virtual SFString writeAttributes() const;
00040   
00041 protected: 
00043   Normal(const Normal &N);
00044 private:
00045   MFVec3f vector_;  
00046 };
00047 
00048 }
00049 
00050 #endif

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