00001 00002 // ImageTexture.h // 00004 00005 #ifndef IMAGETEXTURE_H 00006 #define IMAGETEXTURE_H 00007 00008 #include "X3DTexture2DNode.h" 00009 00010 namespace X3DTK { 00011 00016 00017 class ImageTexture : public X3DTexture2DNode 00018 { 00019 public: 00021 ImageTexture(); 00023 virtual SFNode clone() const; 00025 ~ImageTexture(); 00026 00028 void setUrl(const MFString &url); 00029 00031 inline MFString getUrl() const {return url_;}; 00032 00034 virtual void loadAttributes(const X3DFileElement *element); 00036 virtual SFString writeAttributes() const; 00037 00038 protected: 00040 ImageTexture(const ImageTexture &N); 00041 00042 private: 00043 MFString url_; 00044 }; 00045 00046 } 00047 00048 #endif