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PointSet.h

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00001 
00002 //                            PointSet.h                                      //
00004 
00005 #ifndef POINTSET_H
00006 #define POINTSET_H
00007 
00008 #include "X3DTypes.h"
00009 #include "X3DGeometryNode.h"
00010 
00011 namespace X3DTK {
00012 
00013 class X3DColorNode;
00014 class X3DCoordinateNode;
00015 
00020 class PointSet : public X3DGeometryNode
00021 {
00022 public:
00024   PointSet();
00026   PointSet(const X3DColorNode *color,
00027            const X3DCoordinateNode *coord);
00029   virtual SFNode clone() const;
00031   ~PointSet();
00032   
00034   void setColor(const X3DColorNode *color);
00036   void setCoord(const X3DCoordinateNode *coord);
00037   
00039   inline SFNode getColor() const {return color_;};
00041   inline SFNode getCoord() const {return coord_;};
00042   
00045   bool addChild(const SFNode &N);
00048   bool setChild(const SFNode &N);
00050   bool removeChild(const SFNode &N);
00051 
00052 protected:
00054   PointSet(const PointSet &P);
00055   
00057   virtual void removeScenesToChildren(const MFScene &sceneList);
00059   virtual void addScenesToChildren(const MFScene &sceneList);
00060   
00061 private:
00062   SFNode color_;  
00063   SFNode coord_;  
00064 };
00065 
00066 }
00067 
00068 #endif

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