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GLAppearance.h

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00001 
00002 //                            GLAppearance.h                                  //
00004 
00005 #ifndef GLAPPEARANCE_H
00006 #define GLAPPEARANCE_H
00007 
00008 #include "X3DGLAppearanceNode.h"
00009 
00010 namespace X3DTK {
00011 
00012 class GLMaterial;
00013 class X3DGLTextureNode;
00014 class X3DGLTextureTransformNode;
00015 class GLLineProperties;
00016 class GLFillProperties;
00017 
00018 
00021 
00022 class GLAppearance : public X3DGLAppearanceNode
00023 {
00024 public:
00026   GLAppearance();
00028   virtual SFNode clone() const;
00030   ~GLAppearance();
00031   
00033   void setMaterial(const GLMaterial *material);
00035   void setTexture(const X3DGLTextureNode *texture);
00037   void setTextureTransform(const X3DGLTextureTransformNode *textureTransform);
00039   void setLineProperties(const GLLineProperties *lineProperties);
00041   void setFillProperties(const GLFillProperties *fillProperties);
00042   
00044   inline SFNode getMaterial() {return _material;};
00046   inline SFNode getTexture() {return _texture;};
00048   inline SFNode getTextureTransform() {return _textureTransform;};
00050   inline SFNode getLineProperties() {return _lineProperties;};
00052   inline SFNode getFillProperties() {return _fillProperties;};
00053    
00056   virtual bool addChild(const SFNode &N);
00059   virtual bool setChild(const SFNode &N);
00061   virtual bool removeChild(const SFNode &N); 
00062 
00063 protected:  
00065   GLAppearance(const GLAppearance &A);
00066   
00067 private:
00068   SFNode _material;
00069   SFNode _texture;
00070   SFNode _textureTransform;
00071   SFNode _lineProperties;
00072   SFNode _fillProperties;
00073 };
00074 
00075 }
00076 
00077 #endif

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