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GLIndexedLineSet.h

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00001 
00002 //                            GLIndexedLineSet.h                              //
00004 
00005 #ifndef GLINDEXEDLINESET_H
00006 #define GLINDEXEDLINESET_H
00007 
00008 #include "X3DGLGeometryNode.h"
00009 
00010 #include <vector>
00011 
00012 namespace X3DTK {
00013 
00014 class IndexedLineSet;
00015 
00018 
00019 class GLIndexedLineSet : public X3DGLGeometryNode
00020 {
00021 public:
00023   GLIndexedLineSet();
00025   virtual SFNode clone() const;
00027   ~GLIndexedLineSet();
00028 
00030   inline SFFloat &getLineWidth() const {return (SFFloat &)_lineWidth;};
00032   inline SFBool &getColorPerVertex() const {return (SFBool &)_colorPerVertex;};
00034   inline SFBool &getColor() const {return (SFBool &)_color;};
00036   inline MFVec3f &getPointArray() const {return (MFVec3f &)_pointArray;};
00038   inline std::vector<std::vector<C4UB_V3F> *> &getLineArrayArray() const {return (std::vector<std::vector<C4UB_V3F> *> &)_lineArrayArray;};
00040   inline std::vector<MFInt32 *> &getLineIndexArray() const {return (std::vector<MFInt32 *> &)_lineIndexArray;};
00042   inline std::vector<C4UB_V3F> &getPointLineArray() const {return (std::vector<C4UB_V3F> &)_pointLineArray;};
00043 
00044 protected:
00046   GLIndexedLineSet(const GLIndexedLineSet &I);
00047   
00048 private:
00049   //GL attributes
00050   SFFloat _lineWidth;
00051   SFBool _colorPerVertex;
00052   SFBool _color;
00053 
00054   MFVec3f _pointArray;
00055   std::vector<std::vector<C4UB_V3F> *> _lineArrayArray;
00056   std::vector<MFInt32 *> _lineIndexArray;
00057   std::vector<C4UB_V3F> _pointLineArray;
00058 };
00059 
00060 }
00061 
00062 #endif

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