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Scene.h

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00001 
00002 //                            Scene.h                                         //
00004 
00005 #ifndef SCENE_H
00006 #define SCENE_H
00007 
00008 #include "X3DTypes.h"
00009 #include "X3DGroupingNode.h"
00010 #include "X3DBoundedObject.h"
00011 
00012 namespace X3DTK {
00013 
00015 
00016 class Scene : public X3DGroupingNode, public X3DBoundedObject
00017 {
00018 public:
00020   Scene();
00022   virtual SFNode clone() const;
00024   virtual ~Scene();
00025 
00027   void setFileName(SFString file);
00028  
00030   inline SFString getFileName() const {return file_;};
00031 
00033   virtual void loadAttributes(const X3DFileElement *element);
00035   virtual SFString writeAttributes() const;
00036 
00037 protected:
00039   Scene(const Scene &S);
00040   
00041 private:
00042   SFString file_;
00043 };
00044 
00045 }
00046 
00047 #endif

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