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GLIndexedFaceSet.h

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00001 
00002 //                            GLIndexedFaceSet.h                              //
00004 
00005 #ifndef GLINDEXEDFACESET_H
00006 #define GLINDEXEDFACESET_H
00007 
00008 #include "X3DGLComposedGeometryNode.h"
00009 
00010 #include <vector>
00011 
00012 namespace X3DTK {
00013 
00014 class IndexedFaceSet;
00015 
00018 
00019 class GLIndexedFaceSet : public X3DGLComposedGeometryNode
00020 {
00021 public:
00023   GLIndexedFaceSet();
00025   virtual SFNode clone() const;
00027   ~GLIndexedFaceSet();
00028   
00030   inline SFBool &getCcw() const {return (SFBool &)_ccw;};
00032   inline SFBool &getSolid() const {return (SFBool &)_solid;};
00034   inline SFBool &getVerticesDuplicated() const {return (SFBool &)_verticesDuplicated;};
00036   inline SFBool &getColor() const {return (SFBool &)_color;};
00038   inline SFBool &getTexCoord() const {return (SFBool &)_texCoord;};
00039 
00041   inline std::vector<N3F_V3F> &getN3F_V3FvertexFaceArray() const {return (std::vector<N3F_V3F> &)_N3F_V3FvertexFaceArray;};
00043   inline std::vector<C4F_N3F_V3F> &getC4F_N3F_V3FvertexFaceArray() const {return (std::vector<C4F_N3F_V3F> &)_C4F_N3F_V3FvertexFaceArray;};
00045   inline std::vector<T2F_N3F_V3F> &getT2F_N3F_V3FvertexFaceArray() const {return (std::vector<T2F_N3F_V3F> &)_T2F_N3F_V3FvertexFaceArray;};
00047   inline std::vector<T2F_C4F_N3F_V3F> &getT2F_C4F_N3F_V3FvertexFaceArray() const {return (std::vector<T2F_C4F_N3F_V3F> &)_T2F_C4F_N3F_V3FvertexFaceArray;};
00049   inline std::vector<unsigned int> &getIndexFaceArray() const {return (std::vector<unsigned int> &)_indexFaceArray;};
00050 
00051 protected:
00053   GLIndexedFaceSet(const GLIndexedFaceSet &G);
00054   
00055 private:
00056   //GL attributes
00057   SFBool _ccw;
00058   SFBool _solid;
00059   SFBool _verticesDuplicated;
00060   SFBool _color;
00061   SFBool _texCoord;
00062  
00063   std::vector<N3F_V3F> _N3F_V3FvertexFaceArray;
00064   std::vector<C4F_N3F_V3F> _C4F_N3F_V3FvertexFaceArray;
00065   std::vector<T2F_N3F_V3F> _T2F_N3F_V3FvertexFaceArray;
00066   std::vector<T2F_C4F_N3F_V3F> _T2F_C4F_N3F_V3FvertexFaceArray;
00067   std::vector<unsigned int> _indexFaceArray;
00068 };
00069 
00070 }
00071 
00072 #endif

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