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GLTriangleStripSet.h

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00001 
00002 //                            GLTriangleStripSet.h                            //
00004 
00005 #ifndef GLTRIANGLESTRIPSET_H
00006 #define GLTRIANGLESTRIPSET_H
00007 
00008 #include "X3DGLComposedGeometryNode.h"
00009 
00010 #include <vector>
00011 
00012 namespace X3DTK {
00013 
00014 class TriangleStripSet;
00015 
00018 
00019 class GLTriangleStripSet : public X3DGLComposedGeometryNode
00020 {
00021 public:
00023   GLTriangleStripSet();
00025   virtual SFNode clone() const;
00027   ~GLTriangleStripSet();
00028   
00030   inline SFBool &getCcw() const {return (SFBool &)_ccw;};
00032   inline SFBool &getSolid() const {return (SFBool &)_solid;};
00034   inline SFBool &getVerticesDuplicated() const {return (SFBool &)_verticesDuplicated;};
00036   inline SFBool &getColor() const {return (SFBool &)_color;};
00038   inline SFBool &getTexCoord() const {return (SFBool &)_texCoord;};
00039 
00041   inline std::vector<std::vector<N3F_V3F> *> &getN3F_V3FvertexStripArrayArray() const {return (std::vector<std::vector<N3F_V3F> *> &)_N3F_V3FvertexStripArrayArray;};
00043   inline std::vector<std::vector<C4F_N3F_V3F> *> &getC4F_N3F_V3FvertexStripArrayArray() const {return (std::vector<std::vector<C4F_N3F_V3F> *> &)_C4F_N3F_V3FvertexStripArrayArray;};
00044 
00045 protected:
00047   GLTriangleStripSet(const GLTriangleStripSet &T);
00048     
00049 private:
00050   //GL attributes
00051   SFBool _ccw;
00052   SFBool _solid;
00053   SFBool _verticesDuplicated;
00054   SFBool _color;
00055   SFBool _texCoord;
00056   
00057   std::vector<std::vector<C4F_N3F_V3F> *> _C4F_N3F_V3FvertexStripArrayArray;  
00058   std::vector<std::vector<N3F_V3F> *> _N3F_V3FvertexStripArrayArray;  
00059 };
00060 
00061 }
00062 
00063 #endif

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