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X3DGLUpdater.h

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00001 
00002 //                            X3DGLUpdater.h                                  //
00004 
00005 #ifndef X3DGLUPDATER_H
00006 #define X3DGLUPDATER_H
00007 
00008 #include "X3DOnePassProcessor.h"
00009 
00010 namespace X3DTK {
00011 
00012 class GLScene;
00013 
00015 
00016 class X3DGLUpdater : public X3DOnePassProcessor
00017 {
00018 public:
00020   X3DGLUpdater();
00022   virtual ~X3DGLUpdater();
00023   
00025   virtual void update(GLScene *S) = 0;
00026 };
00027 
00028 }
00029 
00030 #endif

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