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Shape.h

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00001 
00002 //                            Shape.h                                         //
00004 
00005 #ifndef SHAPE_H
00006 #define SHAPE_H
00007 
00008 #include "X3DTypes.h"
00009 #include "X3DShapeNode.h"
00010 #include "X3DBoundedObject.h"
00011 
00012 namespace X3DTK {
00013 
00018 
00019 class Shape : public X3DShapeNode, public X3DBoundedObject
00020 {
00021 public:
00023   Shape();
00025   Shape(const X3DGeometryNode *geometry, 
00026         const X3DAppearanceNode *appearance, 
00027         const SFVec3f &bboxCenter, 
00028         const SFVec3f &bboxSize);
00030   virtual SFNode clone() const;
00032   ~Shape();
00033   
00035   virtual void loadAttributes(const X3DFileElement *element);
00037   virtual SFString writeAttributes() const;
00038 
00039 protected:
00041   Shape(const Shape &S);
00042 };
00043 
00044 }
00045 
00046 #endif

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