Inheritance diagram for Material:
Definition at line 18 of file Material.h.
|
Constructor.
|
|
Constructs a Material from its attributes.
|
|
Destructor.
|
|
Copy constructor.
|
|
Clones the node.
Reimplemented from X3DMaterialNode. |
|
Gets the AmbientIntensity attribute.
Definition at line 49 of file Material.h. |
|
Gets the DiffuseColor attribute.
Definition at line 51 of file Material.h. |
|
Gets the EmissiveColor attribute.
Definition at line 53 of file Material.h. |
|
Gets the Shininess attribute.
Definition at line 55 of file Material.h. |
|
Gets the SpecularColor attribute.
Definition at line 57 of file Material.h. |
|
Gets the Transparency attribute.
Definition at line 59 of file Material.h. |
|
Loads the attributes from a X3DFileElement *.
Reimplemented from X3DAbstractNode. |
|
Sets the AmbientIntensity attribute.
|
|
Sets the DiffuseColo attribute.
|
|
Sets the EmissiveColo attribute.
|
|
Sets the Shininess attribute.
|
|
Sets the SpecularColor attribute.
|
|
Sets the Transparenc attribute.
|
|
Writes the attributes of the node.
Reimplemented from X3DAbstractNode. |