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Cone.h

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00001 
00002 //                            Cone.h                                          //
00004 
00005 #ifndef CONE_H
00006 #define CONE_H
00007 
00008 #include "X3DTypes.h"
00009 #include "X3DGeometry3DNode.h"
00010 
00011 namespace X3DTK {
00012 
00017 
00018 class Cone : public X3DGeometry3DNode
00019 {
00020 public:
00022   Cone();
00024   Cone(SFFloat bottomRadius, 
00025        SFFloat height, 
00026        SFBool side, 
00027        SFBool bottom);
00029   virtual SFNode clone() const;
00031   ~Cone();
00032   
00034   void setBottomRadius(SFFloat bottomRadius);
00036   void setHeight(SFFloat height);
00038   void setSide(SFBool side);
00040   void setBottom(SFBool bottom);
00041   
00043   inline SFFloat getBottomRadius() const {return bottomRadius_;};
00045   inline SFFloat getHeight() const {return height_;};
00047   inline SFBool getSide() const {return side_;};
00049   inline SFBool getBottom() const {return bottom_;};
00050 
00052   virtual void loadAttributes(const X3DFileElement *element);
00054   virtual SFString writeAttributes() const;
00055 
00056 protected:
00058   Cone(const Cone &C);  
00059   
00060 private:
00061   SFFloat bottomRadius_;
00062   SFFloat height_;
00063   SFBool side_;
00064   SFBool bottom_;
00065 };
00066 
00067 }
00068 
00069 #endif

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