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GLShape.h

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00001 
00002 //                            GLShape.h                                       //
00004 
00005 #ifndef GLSHAPE_H
00006 #define GLSHAPE_H
00007 
00008 #include "X3DGLShapeNode.h"
00009 
00010 namespace X3DTK {
00011 
00012 class Shape;
00013 
00016 
00017 class GLShape : public X3DGLShapeNode
00018 {
00019 public:
00021   GLShape();
00023   virtual SFNode clone() const;
00025   ~GLShape();
00026   
00027 protected:  
00029   GLShape(const GLShape &S);
00030 };
00031 
00032 }
00033 
00034 #endif

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