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X3DTextureTransformNode.h

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00001 
00002 //                            X3DTextureTransformNode.h                       //
00004 
00005 #ifndef X3DTEXTURETRANSFORMNODE_H
00006 #define X3DTEXTURETRANSFORMNODE_H
00007 
00008 #include "X3DAppearanceChildNode.h"
00009 
00010 namespace X3DTK {
00011 
00016 
00017 class X3DTextureTransformNode : public X3DAppearanceChildNode
00018 {
00019 public:  
00021   X3DTextureTransformNode();
00023   virtual SFNode clone() const;
00025   virtual ~X3DTextureTransformNode();
00026   
00027 protected:
00029   X3DTextureTransformNode(const X3DTextureTransformNode &N);
00030     
00031 };
00032 
00033 }
00034 
00035 #endif

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