00001 #include "X3DGLTextureNode.h" 00002 00003 #include <iostream> 00004 00005 using namespace X3DTK; 00006 using namespace std; 00007 00008 X3DGLTextureNode::X3DGLTextureNode() 00009 : X3DGLAppearanceChildNode() 00010 { 00011 defineTagName("X3DGLTextureNode", "GLTexturing"); 00012 } 00013 00014 X3DGLTextureNode::X3DGLTextureNode(const X3DGLTextureNode &N) 00015 : X3DGLAppearanceChildNode(N) 00016 { 00017 defineTagName("X3DGLTextureNode", "GLTexturing"); 00018 } 00019 00020 SFNode X3DGLTextureNode::clone() const 00021 { 00022 return 0; 00023 } 00024 00025 X3DGLTextureNode::~X3DGLTextureNode() 00026 { 00027 }