00001 #include "X3DGLTextureTransformNode.h" 00002 00003 using namespace X3DTK; 00004 00005 X3DGLTextureTransformNode::X3DGLTextureTransformNode() 00006 : X3DGLAppearanceChildNode() 00007 { 00008 defineTagName("X3DGLTextureTransformNode", "GLTexturing"); 00009 } 00010 00011 X3DGLTextureTransformNode::X3DGLTextureTransformNode(const X3DGLTextureTransformNode &N) 00012 : X3DGLAppearanceChildNode(N) 00013 { 00014 defineTagName("X3DGLTextureTransformNode", "GLTexturing"); 00015 } 00016 00017 SFNode X3DGLTextureTransformNode::clone() const 00018 { 00019 return 0; 00020 } 00021 00022 X3DGLTextureTransformNode::~X3DGLTextureTransformNode() 00023 { 00024 }