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DirectionalLight.h

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00021 //                            DirectionalLight.h                              //
00023 
00024 #ifndef DIRECTIONALLIGHT
00025 #define DIRECTIONALLIGHT
00026 
00027 #include "X3DTypes.h"
00028 #include "X3DLightNode.h"
00029 
00030 namespace X3DTK {
00031 namespace X3D {
00032 
00037 
00038 class DirectionalLight : public X3DLightNode
00039 {
00040 public:
00042   DirectionalLight();
00044   DirectionalLight(SFFloat       ambientIntensity,
00045                    const SFColor &color,
00046                    const SFVec3f &direction,
00047                    SFFloat       intensity,
00048                    SFBool        on);
00050   virtual SFNode clone() const;
00052   virtual ~DirectionalLight();
00053 
00055   void setDirection(const SFVec3f &direction);
00056 
00058   inline const SFVec3f &getDirection() const {return _direction;};
00059 
00061   virtual void load(const X3DFileElement *element);
00063   virtual SFString write() const;
00064 
00065 protected:
00067   DirectionalLight(const DirectionalLight &N);
00068 
00069 private:
00071   SFVec3f _direction;
00072 };
00073 
00074 }
00075 }
00076 
00077 #endif

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