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Group.cpp

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00001 #include "Group.h"
00002 
00003 using namespace X3DTK;
00004 
00005 Group::Group()
00006 : X3DGroupingNode(), X3DBoundedObject()
00007 {
00008   defineTagName("Group", "Grouping");
00009 }
00010 
00011 Group::Group(const SFVec3f &bboxCenter, const SFVec3f &bboxSize)
00012 : X3DGroupingNode(), X3DBoundedObject(bboxCenter, bboxSize)
00013 {
00014   defineTagName("Group", "Grouping");
00015 }
00016 
00017 Group::Group(const Group &G)
00018 : X3DGroupingNode(G), X3DBoundedObject(G)
00019 {
00020   defineTagName("Group", "Grouping");
00021 }
00022 
00023 SFNode Group::clone() const
00024 {
00025   return new Group(*this);
00026 }
00027 
00028 Group::~Group()
00029 {
00030 }
00031 
00032 void Group::loadAttributes(const X3DFileElement *element)
00033 { 
00034   X3DBoundedObject::loadAttributes(element);
00035 }
00036 
00037 SFString Group::writeAttributes() const
00038 {
00039   return X3DBoundedObject::writeAttributes();
00040 }

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