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GLFillProperties.cpp

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00001 #include "GLFillProperties.h"
00002 #include "FillProperties.h"
00003 
00004 using namespace X3DTK;
00005 
00006 GLFillProperties::GLFillProperties()
00007 : X3DGLAppearanceChildNode()
00008 {
00009   defineTagName("GLFillProperties", "GLShape");
00010 }
00011 
00012 GLFillProperties::GLFillProperties(const GLFillProperties &F)
00013 : X3DGLAppearanceChildNode(F)
00014 {
00015   defineTagName("GLFillProperties", "GLShape");
00016 }
00017 
00018 SFNode GLFillProperties::clone() const
00019 {
00020   return new GLFillProperties(*this);
00021 }
00022 
00023 GLFillProperties::~GLFillProperties()
00024 {
00025 }

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