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GLSphere.h

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00021 //                            GLSphere.h                                      //
00023 
00024 #ifndef GLSPHERE_H
00025 #define GLSPHERE_H
00026 
00027 #include "X3DGLGeometry3DNode.h"
00028 
00029 namespace X3DTK {
00030 namespace GL {
00031 
00032 class SphereDrawArray;
00033 
00036 
00037 class Sphere : public X3DGeometry3DNode
00038 {
00039 public:
00041   Sphere();
00043   virtual SFNode clone() const;
00045   virtual ~Sphere();
00046   
00048   void setRadius(SFFloat radius);
00050   void setSphereDrawArray(SphereDrawArray *sphereArray);
00051   
00053   inline SFFloat getRadius() const {return _radius;};
00055   inline SphereDrawArray *getSphereArray() const {return _sphereArray;};
00056   
00058   virtual void update();
00060   virtual void render() const; 
00061   
00062 protected:
00064   Sphere(const Sphere &S);
00065 
00066 private:  
00068   SFFloat _radius;
00070   SphereDrawArray *_sphereArray;
00071 };
00072 
00073 }
00074 }
00075 
00076 #endif

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