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GLScene.h

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00021 //                            GLScene.h                                       //
00023 
00024 #ifndef GLSCENE_H
00025 #define GLSCENE_H
00026 
00027 #include "X3DGLGroupingNode.h"
00028 
00029 namespace X3DTK {
00030 namespace GL {
00031 
00036 
00037 class Scene : public X3DGroupingNode
00038 {
00039 public:
00041   Scene();
00043   virtual SFNode clone() const;
00045   virtual ~Scene();
00046 
00047 protected:
00049   Scene(const Scene &S);
00050 };
00051 
00052 }
00053 }
00054 
00055 #endif

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