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GLCone.h

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00021 //                            GLCone.h                                        //
00023 
00024 #ifndef GLCONE_H
00025 #define GLCONE_H
00026 
00027 #include "X3DGLGeometry3DNode.h"
00028 
00029 namespace X3DTK {
00030 namespace GL {
00031 
00032 class ConeDrawArray;
00033 
00036 
00037 class Cone : public X3DGeometry3DNode
00038 {
00039 public:
00041   Cone();
00043   virtual SFNode clone() const;
00045   virtual ~Cone();
00046 
00048   void setBottomRadius(SFFloat bottomRadius);
00050   void setHeight(SFFloat height);
00052   void setSide(SFBool side);
00054   void setBottom(SFBool bottom);
00056   void setConeArray(ConeDrawArray *coneArray);
00057 
00059   inline SFFloat getBottomRadius() const {return _bottomRadius;};
00061   inline SFFloat getHeight() const {return _height;};
00063   inline SFBool getSide() const {return _side;};
00065   inline SFBool getBottom() const {return _bottom;};
00067   inline ConeDrawArray *getConeArray() const {return _coneArray;};
00068 
00070   virtual void update();
00072   virtual void render() const;  
00073   
00074 protected:
00076   Cone(const Cone &C);
00077   
00079   SFFloat _bottomRadius;
00081   SFFloat _height;
00083   SFBool _side;
00085   SFBool _bottom;
00087   ConeDrawArray *_coneArray;
00088 };
00089 
00090 }
00091 }
00092 
00093 #endif

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