angle | SFRotation | |
operator!=(const SFRotation &r1, const SFRotation &r2) | SFRotation | [friend] |
operator==(const SFRotation &r1, const SFRotation &r2) | SFRotation | [friend] |
SFRotation() | SFRotation | [inline] |
SFRotation(SFFloat x, SFFloat y, SFFloat z, SFFloat angle) | SFRotation | |
SFRotation(const SFString &s) | SFRotation | [explicit] |
x | SFRotation | |
y | SFRotation | |
z | SFRotation |