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GLCylinder.h

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00021 //                            GLCylinder.h                                    //
00023 
00024 #ifndef GLCYLINDER_H
00025 #define GLCYLINDER_H
00026 
00027 #include "X3DGLGeometry3DNode.h"
00028 
00029 namespace X3DTK {
00030 namespace GL {
00031 
00032 class CylinderDrawArray;
00033 
00036 
00037 class Cylinder : public X3DGeometry3DNode
00038 {
00039 public:
00041   Cylinder();
00043   virtual SFNode clone() const;
00045   virtual ~Cylinder();
00046   
00048   void setRadius(SFFloat radius);
00050   void setHeight(SFFloat height);
00052   void setSide(SFBool side);
00054   void setBottom(SFBool bottom);
00056   void setTop(SFBool top);
00058   void setCylinderArray(CylinderDrawArray *cylinderArray);
00059   
00061   inline SFFloat getRadius() const {return _radius;};
00063   inline SFFloat getHeight() const {return _height;};
00065   inline SFBool getSide() const {return _side;};
00067   inline SFBool getBottom() const {return _bottom;};
00069   inline SFBool getTop() const {return _top;};
00071   inline CylinderDrawArray *getCylinderArray() const {return _cylinderArray;};
00072   
00074   virtual void update();
00076   virtual void render() const; 
00077 
00078 protected: 
00080   Cylinder(const Cylinder &C);
00081 
00082 private:  
00084   SFFloat _radius;
00086   SFFloat _height;
00088   SFBool _side;
00090   SFBool _bottom;
00092   SFBool _top;
00094   CylinderDrawArray *_cylinderArray;
00095 };
00096 
00097 }
00098 }
00099 
00100 #endif

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