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StaticGroup.h

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00001 
00002 //                            StaticGroup.h                                   //
00004 
00005 #ifndef STATICGROUP_H
00006 #define STATICGROUP_H
00007 
00008 #include "X3DTypes.h"
00009 #include "X3DChildNode.h"
00010 #include "X3DBoundedObject.h"
00011 
00012 namespace X3DTK {
00013 namespace X3D {
00014 
00019 
00020 class StaticGroup : public X3DChildNode, public X3DBoundedObject
00021 {
00022 public:
00024   StaticGroup();
00026   StaticGroup(const SFVec3f &bboxCenter, 
00027               const SFVec3f &bboxSize);
00029   virtual SFNode clone() const;
00031   virtual ~StaticGroup();
00032   
00034   bool addChild(const SFAbstractNode &N);
00036   bool setChild(const SFAbstractNode &N);
00038   bool removeChild(const SFAbstractNode &N);
00039   
00041   inline MFNode getChildren() const {return _children;};
00043   virtual void load(const X3DFileElement *element);
00045   virtual SFString write() const;
00046 
00047 protected: 
00049   StaticGroup(const StaticGroup &G);
00050 
00051 private:    
00053   MFNode _children;  
00054 };
00055 
00056 }
00057 }
00058 
00059 #endif

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