00001 #include "GLPointSet.h" 00002 #include "PointSet.h" 00003 00004 using namespace X3DTK; 00005 00006 GLPointSet::GLPointSet() 00007 : X3DGLGeometryNode(), _color(false) 00008 { 00009 defineTagName("GLPointSet", "GLRendering"); 00010 } 00011 00012 GLPointSet::GLPointSet(const GLPointSet &P) 00013 : X3DGLGeometryNode(P), _color(P._color), _pointArray(P._pointArray), _pointSetArray(P._pointSetArray) 00014 { 00015 defineTagName("GLPointSet", "GLRendering"); 00016 } 00017 00018 SFNode GLPointSet::clone() const 00019 { 00020 return new GLPointSet(*this); 00021 } 00022 00023 GLPointSet::~GLPointSet() 00024 { 00025 }