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X3DGLShapeNode Class Reference

Class providing an interface for the equivalent of the X3DShapeNode in the X3DGL tree. More...

Inherits X3DGLChildNode.

Inherited by GLShape.

List of all members.

Public Member Functions

Protected Member Functions


Detailed Description

Class providing an interface for the equivalent of the X3DShapeNode in the X3DGL tree.


Constructor & Destructor Documentation

X3DGLShapeNode  ) 
 

Constructor.

virtual ~X3DGLShapeNode  )  [virtual]
 

Virtual destructor.

X3DGLShapeNode const X3DGLShapeNode &  N  )  [protected]
 

Copy constructor.


Member Function Documentation

virtual bool addChild const SFNode &  N  )  [virtual]
 

Adds the child N.

Returns FALSE if the child already exists or N is not a valid child.

Reimplemented from X3DAbstractNode.

virtual void addScenesToChildren const MFScene &  sceneList  )  [protected, virtual]
 

Adds the sceneList to the children.

Reimplemented from X3DAbstractNode.

virtual SFNode clone  )  const [virtual]
 

Clones the node.

Reimplemented from X3DGLChildNode.

Reimplemented in GLShape.

SFNode getAppearance  )  const [inline]
 

Gets the Appearance attribute.

SFNode getGeometry  )  const [inline]
 

Gets the Geometry attribute.

virtual bool removeChild const SFNode &  N  )  [virtual]
 

Removes the child if exists. Returns TRUE if succeeds.

Reimplemented from X3DAbstractNode.

virtual void removeScenesToChildren const MFScene &  sceneList  )  [protected, virtual]
 

Removes the sceneList to the children.

Reimplemented from X3DAbstractNode.

void setAppearance const X3DGLAppearanceNode appearance  ) 
 

Sets the Appearance attribute.

virtual bool setChild const SFNode &  N  )  [virtual]
 

Sets the child N.

Returns FALSE if N is not a valid child. If the child already exists then N becomes the new child.

Reimplemented from X3DAbstractNode.

void setGeometry const X3DGLGeometryNode geometry  ) 
 

Sets the Geometry attribute.


Generated on Mon May 26 16:04:24 2003 for X3DToolKit by doxygen1.3