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X3DGLGroupingNode Class Reference

Class providing an interface for the equivalent of the X3DGroupingNode in the X3DGL tree. More...

Inherits X3DGLChildNode.

Inherited by GLGroup, GLScene, and GLTransform.

List of all members.

Public Member Functions

Protected Member Functions


Detailed Description

Class providing an interface for the equivalent of the X3DGroupingNode in the X3DGL tree.


Constructor & Destructor Documentation

X3DGLGroupingNode  ) 
 

Constructor.

virtual ~X3DGLGroupingNode  )  [virtual]
 

Virtual destructor.

X3DGLGroupingNode const X3DGLGroupingNode &  N  )  [protected]
 

Copy constructor.


Member Function Documentation

virtual bool addChild const SFNode &  N  )  [virtual]
 

Adds a child to the Children attribute. Return TRUE if succeeds.

Reimplemented from X3DAbstractNode.

virtual void addScenesToChildren const MFScene &  sceneList  )  [protected, virtual]
 

Adds the sceneList to the children.

Reimplemented from X3DAbstractNode.

virtual SFNode clone  )  const [virtual]
 

Clones the node.

Reimplemented from X3DGLChildNode.

Reimplemented in GLScene, GLGroup, and GLTransform.

MFNode getChildren  )  const [inline]
 

Gets the Children attribute.

virtual bool removeChild const SFNode &  N  )  [virtual]
 

Removes the child. Return TRUE if succeeds.

Reimplemented from X3DAbstractNode.

virtual void removeScenesToChildren const MFScene &  sceneList  )  [protected, virtual]
 

Removes the sceneList to the children.

Reimplemented from X3DAbstractNode.

virtual bool setChild const SFNode &  N  )  [virtual]
 

Sets the child. Behaves like addChild.

Reimplemented from X3DAbstractNode.

void setChildren const MFNode &  children  ) 
 

Sets the children.


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