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X3DActiveFunction.cpp

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00001 #include "X3DActiveFunction.h"
00002 
00003 using namespace X3DTK;
00004 
00005 X3DActiveFunction::X3DActiveFunction()
00006 : active_(true)
00007 {
00008 }
00009 
00010 X3DActiveFunction::~X3DActiveFunction()
00011 {
00012 }

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