addFaceData(void *face, VertexFData *vdata) | X3DTK::Mesh::VertexData | |
getFaceData(void *face) const | X3DTK::Mesh::VertexData | |
getPoint() const | X3DTK::Mesh::VertexData | [inline] |
setPoint(const SFVec3f &point) | X3DTK::Mesh::VertexData | |
VertexData() | X3DTK::Mesh::VertexData | |
~VertexData() | X3DTK::Mesh::VertexData |