00001 #include "DefaultCoreCreator.h" 00002 #include "CoreNodes.h" 00003 00004 using namespace X3DTK; 00005 00006 DefaultCoreCreator::DefaultCoreCreator() 00007 { 00008 defineNewCreationFunction<CoreCreator>("X3DNode", 0); 00009 defineNewCreationFunction<DefaultCoreCreator>("Scene", &DefaultCoreCreator::createScene); 00010 } 00011 00012 DefaultCoreCreator::~DefaultCoreCreator() 00013 { 00014 } 00015 00016 SFNode DefaultCoreCreator::createScene() const 00017 { 00018 return new Scene(); 00019 }