setComponentVisitor(X3DComponentVisitor *component)=0 | X3DOnePassProcessor | [pure virtual] |
update(X3DGLNode *N)=0 | X3DGLUpdater | [pure virtual] |
X3DGLUpdater() | X3DGLUpdater | |
X3DOnePassProcessor() | X3DOnePassProcessor | |
X3DProcessor() | X3DProcessor | |
~X3DGLUpdater() | X3DGLUpdater | [virtual] |
~X3DOnePassProcessor()=0 | X3DOnePassProcessor | [pure virtual] |
~X3DProcessor()=0 | X3DProcessor | [pure virtual] |