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X3DComponent.h

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00001 
00002 //                            X3DComponent.h                                  //
00004 
00005 #ifndef X3DCOMPONENT_H
00006 #define X3DCOMPONENT_H
00007 
00008 #include "X3DTypes.h"
00009 #include "Component.h"
00010 
00011 namespace X3DTK {
00012 
00014 
00015 class X3DComponent
00016 {
00017 public:
00019   X3DComponent();
00021   virtual ~X3DComponent() = 0;
00022   
00024   inline Component *getComponent() const {return component;};
00026   inline SFString getName() const {return component->getName();};
00027   
00029   void addOneActor();
00031   void removeOneActor();
00032   
00034   inline unsigned int getActorNumber() const {return _actorNumber;};
00035   
00036 protected:
00037   void defineComponentName(const SFString &name, const SFString &sceneGraph);
00038   Component *component;
00039 
00040 private:  
00041   unsigned int _actorNumber;  
00042 };
00043 
00044 }
00045 
00046 #endif

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