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Here are some common development scenarii. These examples are ordered from
the easiest to the hardest. The links point to the doxygen documentation.
means that you need QGLViewer to run the example.
1. Load and display a scene
See X3DViewer.
2. Edit and save a scene
Not available.
3. Extend an existing processor
See myMemReleaser.
3. Create a new processor
See glNormalViewer.
4. Create a new node
a. Create a new simple child node
See icosahedronViewer.
b. Create by extending an existing node
See newNodeViewer.
c. Create a new parent node
See infoReader.
5. Animate a model
See simpleAnimationViewer.
6. Using the MESH scene graph
a. Printing basic informations
See meshTransformComputer.
b. Building my own Mesh structure from the MESH scene graph
See myStructureComputer.
c. Displaying and selecting the entities of the MESH scene graph
See meshViewer.
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