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GL_X3DGroupingNode.h

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00001 
00002 //                            GL_X3DGroupingNode.h                            //
00004 
00005 #ifndef X3DGLGROUPINGNODE_H
00006 #define X3DGLGROUPINGNODE_H
00007 
00008 #include "GL_X3DChildNode.h"
00009 
00010 namespace X3DTK {
00011 namespace GL {
00012 
00014 
00015 class X3DGroupingNode : public X3DChildNode
00016 {
00017 public:
00019   X3DGroupingNode();
00021   virtual SFNode clone() const;
00023   virtual ~X3DGroupingNode();
00024 
00026   virtual bool addChild(const SFAbstractNode &N);
00028   virtual bool setChild(const SFAbstractNode &N);
00030   virtual bool removeChild(const SFAbstractNode &N);
00031   
00033   void setChildren(const MFNode &children);
00034   
00036   inline MFNode getChildren() const {return _children;};
00037 
00038 protected:
00040   X3DGroupingNode(const X3DGroupingNode &N);
00041 
00042 private:  
00044   MFNode _children;
00045 };
00046 
00047 }
00048 }
00049 
00050 #endif

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