00001 #include "X3DGLAppearanceChildNode.h" 00002 00003 using namespace X3DTK; 00004 00005 X3DGLAppearanceChildNode::X3DGLAppearanceChildNode() 00006 : X3DGLNode() 00007 { 00008 defineTagName("X3DGLAppearanceChildNode", "GLShape"); 00009 } 00010 00011 X3DGLAppearanceChildNode::X3DGLAppearanceChildNode(const X3DGLAppearanceChildNode &N) 00012 : X3DGLNode(N) 00013 { 00014 defineTagName("X3DGLAppearanceChildNode", "GLShape"); 00015 } 00016 00017 SFNode X3DGLAppearanceChildNode::clone() const 00018 { 00019 return 0; 00020 } 00021 00022 X3DGLAppearanceChildNode::~X3DGLAppearanceChildNode() 00023 { 00024 }