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SphereDrawArray.h

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00001 
00002 //                            SphereDrawArray.h                               //
00004 
00005 #ifndef SPHEREARRAY_H
00006 #define SPHEREARRAY_H
00007 
00008 #include "GLSceneGraphTypes.h"
00009 
00010 #include <vector>
00011 
00012 namespace X3DTK {
00013 namespace GL {
00014 
00017 
00018 class SphereDrawArray
00019 {
00020 public:
00022   static SphereDrawArray *getInstanceOfSection(unsigned int section);
00024   void removeInstance();
00025   
00026   
00028   unsigned int getSphereSize() const;
00030   const void *getSphereVertexArrayAddress() const;
00032   const unsigned int *getSphereIndexArrayAddress() const;
00033   
00034 private:
00035   unsigned int _section;
00036 
00039   SphereDrawArray(unsigned int section);
00040 
00041   typedef struct 
00042   {
00043     unsigned int count;
00044     SphereDrawArray *ref;
00045   } data;
00046   
00047   typedef std::list<std::pair<unsigned int, data> > refList;
00048 
00049   static refList _refList;
00050 
00051   std::vector<N3F_V3F> _sphereVertexArray;
00052   std::vector<unsigned int> _sphereIndexArray;
00053 };
00054 
00055 }
00056 }
00057 
00058 #endif

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