00001 #include "GLCone.h" 00002 #include "Cone.h" 00003 #include "ConeDrawArray.h" 00004 00005 using namespace X3DTK; 00006 00007 GLCone::GLCone() 00008 : X3DGLGeometry3DNode(), _bottomRadius(0.0f), _height(0.0f), _side(false), _bottom(false), _coneArray(0) 00009 { 00010 defineTagName("GLCone", "GLGeometry3D"); 00011 } 00012 00013 GLCone::GLCone(const GLCone &C) 00014 : X3DGLGeometry3DNode(C), _bottomRadius(C._bottomRadius), _height(C._height), _side(C._side), _bottom(C._bottom), _coneArray(0) 00015 { 00016 defineTagName("GLCone", "GLGeometry3D"); 00017 } 00018 00019 SFNode GLCone::clone() const 00020 { 00021 return new GLCone(*this); 00022 } 00023 00024 GLCone::~GLCone() 00025 { 00026 _coneArray->removeInstance(); 00027 }