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SceneGraph.h

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00001 
00002 //                            SceneGraph.h                                    //
00004 
00005 #ifndef SCENEGRAPH_H
00006 #define SCENEGRAPH_H
00007 
00008 #include "X3DTypes.h"
00009 
00010 namespace X3DTK {
00011 
00013 
00014 class SceneGraph
00015 {
00016   friend class Component;
00017   
00018 public:
00020   static SceneGraph *getSceneGraph(const SFString &name);
00021   
00023   inline SFString getName() const {return _name;};
00025   inline MFComponent getComponentList() const {return _componentList;};
00026 
00027 private:  
00028   SceneGraph(const SFString &name);
00029   ~SceneGraph();
00030   
00032   void addComponent(Component *component);
00034   void addOneReference();
00036   static void removeOneReference(SceneGraph *SceneGraph);
00037   
00038   SFString _name;    
00039   int _refCount;
00040   MFComponent _componentList;
00041   
00042   static MFSceneGraph _sceneGraphList;
00043 };
00044 
00045 }
00046 
00047 #endif

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