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X3DToolKit installation with .NET 2003

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You choosed between the binary package or the source distribution and now it's time to compile! Decompress the archive and follow the instructions.

Library

Binary

If you downloaded the binary package then you just have to copy lib/X3DTK051.dll and contrib/xerces-c_2_3_0-win32/bin/xerces-c_2_3_0.dll to the windows System32 directory.

Source

Open the X3DTK.sln solution and build the project. Default compilation options must suit. Then you just have to copy lib/X3DTK051.dll and contrib/xerces-c_2_3_0-win32/bin/xerces-c_2_3_0.dll to the windows System32 directory.

Building the examples

Open the project file of the example. If the example doesn't use Qt then default options must suit. Otherwise you need QGLViewer to run the example. If you have QGLViewer, you must indicate in which directory it is located:
  • change the Additional Include Directories in the C/C++ -> General properties of the project by adding the directory of the include files of libQGLViewer.
  • change the Additional Library Directories in the Linker -> General properties of the project by adding the directory of the .lib file of libQGLViewer.
  • change the libQGLViewer version in the Linker -> Input properties of the project by changing the name of the .lib file of libQGLViewer (ex: QGLViewer135.lib).
  • change the Qt version in the Linker -> Input properties of the project by changing the name of qt-mt.lib (ex: qt-mt323.lib).
Build the project.