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X3D_Sphere.h

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00001 
00002 //                            X3D_Sphere.h                                    //
00004 
00005 #ifndef SPHERE_H
00006 #define SPHERE_H
00007 
00008 #include "X3DTypes.h"
00009 #include "X3D_X3DGeometry3DNode.h"
00010 
00011 namespace X3DTK {
00012 namespace X3D {
00013 
00018 
00019 class Sphere : public X3DGeometry3DNode
00020 {
00021 public:
00023   Sphere();
00025   explicit Sphere(const SFFloat &radius);
00027   virtual SFAbstractNode clone() const;
00029   virtual ~Sphere();
00030   
00032   void setRadius(const SFFloat &radius);
00033   
00035   inline const SFFloat &getRadius() const {return _radius;};
00036   
00038   virtual void load(const X3DFileElement *element);
00040   virtual SFString &write(SFString &output) const;
00041 
00042 protected:
00044   Sphere(const Sphere &C);
00045 
00046 private:
00048   SFFloat _radius;
00049 };
00050 
00051 }
00052 }
00053 
00054 #endif

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