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MESH_MeshFacesDrawer.h

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00001 
00002 //                             MESH_MeshFacesDrawer.h                         //
00004 
00005 #ifndef MESH_FACESDRAWER_H
00006 #define MESH_FACESDRAWER_H
00007 
00008 #include "MESH_MeshFacesDrawerStateVariables.h"
00009 
00010 #include "X3DOnePassProcessor.h"
00011 #include "MESH_SceneGraphTypes.h"
00012 
00013 namespace X3DTK {
00014 namespace MESH {
00015 
00016 // Processor drawing the mesh from the Mesh scene graph.
00017 
00018 class MeshFacesDrawer : public X3DOnePassProcessor
00019 {
00020 public:
00021   MeshFacesDrawer();
00022   virtual ~MeshFacesDrawer();
00023   
00024   void changeOneColorPerMesh();
00025   
00026   void draw(X3DNode *N, bool selection = false);
00027   
00028   // Get ith Mesh of the scene.
00029   inline Mesh *getMesh(int i) const {return stateVariables->getMesh(i);};
00030   // Gets stored transformation matrix associated with a given Mesh.
00031   inline const SFMatrix34f &getMatrix(int i) const {return stateVariables->getMatrix(i);};
00033   inline Mesh::SFFace *getFaceOfMesh(int i, int j) const {return (stateVariables->getMesh(j)->getFaces())[i];};
00034   
00035 protected:
00036   MeshFacesDrawerStateVariables* stateVariables;
00037   
00038 /*  // Draw methods.
00039   void drawVertex(const Mesh::SFVertex *vertex);
00040   void drawEdge(Mesh::SFEdge *edge);*/
00041 };
00042 
00043 }
00044 }
00045 
00046 #endif
00047 

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