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X3D_Cylinder.h

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00001 
00002 //                            X3D_Cylinder.h                                  //
00004 
00005 #ifndef CYLINDER_H
00006 #define CYLINDER_H
00007 
00008 #include "X3DTypes.h"
00009 #include "X3D_X3DGeometry3DNode.h"
00010 
00011 namespace X3DTK {
00012 namespace X3D {
00013 
00018 
00019 class Cylinder : public X3DGeometry3DNode
00020 {
00021 public:
00023   Cylinder();
00025   Cylinder(const SFBool &bottom, 
00026            const SFFloat &radius, 
00027            const SFFloat &height, 
00028            const SFBool &side, 
00029            const SFBool &top);
00031   virtual SFAbstractNode clone() const;
00033   virtual ~Cylinder();
00034   
00036   void setBottom(const SFBool &bottom);
00038   void setRadius(const SFFloat &radius);
00040   void setHeight(const SFFloat &height);
00042   void setSide(const SFBool &side);
00044   void setTop(const SFBool &top);
00045   
00047   inline const SFBool &getBottom() const {return _bottom;};
00049   inline const SFFloat &getRadius() const {return _radius;};
00051   inline const SFFloat &getHeight() const {return _height;};
00053   inline const SFBool &getSide() const {return _side;};
00055   inline const SFBool &getTop() const {return _top;};
00056   
00058   virtual void load(const X3DFileElement *element);
00060   virtual SFString &write(SFString &output) const;
00061 
00062 protected:
00064   Cylinder(const Cylinder &C);
00065 
00066 private:
00068   SFBool _bottom;
00070   SFFloat _radius;
00072   SFFloat _height;
00074   SFBool _side;
00076   SFBool _top;
00077 };
00078 
00079 }
00080 }
00081 
00082 #endif

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