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GL_X3DGroupingNode.h

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00001 
00002 //                            GL_X3DGroupingNode.h                            //
00004 
00005 #ifndef X3DGLGROUPINGNODE_H
00006 #define X3DGLGROUPINGNODE_H
00007 
00008 #include "GL_X3DChildNode.h"
00009 
00010 namespace X3DTK {
00011 namespace GL {
00012 
00014 
00015 class X3DGroupingNode : public X3DChildNode
00016 {
00017 public:
00019   X3DGroupingNode();
00021   virtual ~X3DGroupingNode();
00022 
00024   virtual MFAbstractNode getChildrenList() const;
00025   
00027   virtual bool addChild(const SFAbstractNode &N);
00029   virtual bool setChild(const SFAbstractNode &N);
00031   virtual bool removeChild(const SFAbstractNode &N);
00032   
00034   inline MFNode getChildren() const {return _children;};
00035 
00036 protected:
00038   X3DGroupingNode(const X3DGroupingNode &N);
00039 
00040 private:  
00042   MFNode _children;
00043 };
00044 
00045 }
00046 }
00047 
00048 #endif

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