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X3DToolKit examples

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Here are some common development scenarii. These examples are ordered from the easiest to the hardest. The links point to the doxygen documentation.
qt means that you need QGLViewer to run the example.

1. Load and display a scene qt

See X3DViewer.

2. Edit and save a scene

Not available.

3. Extend an existing processor

See myMemReleaser.

3. Create a new processor qt

See glNormalViewer.

4. Create a new node

a. Create a new simple child node qt

See icosahedronViewer.

b. Create by extending an existing node qt

See newNodeViewer.

c. Create a new parent node

See infoReader.

5. Animate a model qt

See simpleAnimationViewer.

6. Using the MESH scene graph

a. Printing basic informations

See meshTransformComputer.

b. Building my own Mesh structure from the MESH scene graph

See myStructureComputer.

c. Displaying and selecting the entities of the MESH scene graph qt

See meshViewer.