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MESH_MeshVerticesDrawer.h

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00001 
00002 //                             MESH_MeshVerticesDrawer.h                      //
00004 
00005 #ifndef MESH_VERTICESDRAWER_H
00006 #define MESH_VERTICESDRAWER_H
00007 
00008 #include "MESH_MeshVerticesDrawerStateVariables.h"
00009 
00010 #include "X3DOnePassProcessor.h"
00011 #include "MESH_SceneGraphTypes.h"
00012 
00013 namespace X3DTK {
00014 namespace MESH {
00015 
00016 // Processor drawing the mesh from the Mesh scene graph.
00017 
00018 class MeshVerticesDrawer : public X3DOnePassProcessor
00019 {
00020 public:
00021   MeshVerticesDrawer();
00022   virtual ~MeshVerticesDrawer();
00023   
00024   void draw(X3DNode *N, bool selection = false);
00025   
00026   // Get ith Mesh of the scene.
00027   inline Mesh *getMesh(int i) const {return stateVariables->getMesh(i);};
00028   // Gets stored transformation matrix associated with a given Mesh.
00029   inline const SFMatrix34f &getMatrix(int i) const {return stateVariables->getMatrix(i);};
00030   
00031 protected:
00032   MeshVerticesDrawerStateVariables* stateVariables;
00033 };
00034 
00035 }
00036 }
00037 
00038 #endif
00039 

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