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X3DMultiPassProcessor.h

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00001 
00002 //                            X3DMultiPassProcessor.h                         //
00004 
00005 #ifndef X3DMULTIPASSPROCESSOR_H
00006 #define X3DMULTIPASSPROCESSOR_H
00007 
00008 #include "X3DProcessor.h"
00009 #include "GraphTraversal.h"
00010 
00011 #include <map>
00012 
00013 namespace X3DTK {
00014 
00016 
00017 class X3DMultiPassProcessor : public X3DProcessor
00018 {
00019   typedef std::map<SFString, GraphTraversal *, ltSFString> MGraphTraversal;
00020 public:
00022   X3DMultiPassProcessor();
00024   virtual ~X3DMultiPassProcessor() = 0;
00025   
00027   virtual void setComponentWalker(const SFString &processor, X3DComponentWalker *component);
00029   virtual void setComponentVisitor(const SFString &processor, X3DComponentVisitor *component);
00030 
00032   GraphTraversal *getGraphTraversalOf(const SFString &processor) const;  
00033 
00034 protected:
00035   MGraphTraversal graphTraversalMap;  
00036 };
00037 
00038 }
00039 
00040 #endif

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