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MESH_MeshVerticesDrawerStateVariables.h

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00001 
00002 //                            MESH_MeshVerticesDrawerStateVariables.h         //
00004 
00005 #ifndef MESH_VERTICESDRAWERSTATEVARIABLES_H
00006 #define MESH_VERTICESDRAWERSTATEVARIABLES_H
00007 
00008 #include "MESH_SceneGraphTypes.h"
00009 #include "MESH_Mesh.h"
00010 
00011 #include <list>
00012 #include <vector>
00013 
00014 namespace X3DTK {
00015 namespace MESH {
00016 
00017 // State variables for the Drawer processor.
00018 
00019 template<class MData, class VData, class EData, class FData>
00020 class MeshVerticesDrawerStateVariables : public StateVariables
00021 {
00022 public:
00024   MeshVerticesDrawerStateVariables();
00025 
00026   // Initializes the traversal.
00027   void init();
00028   // Finishes the traversal.
00029   void finish();
00030   // Pushes the transformation matrix.
00031   void pushMatrix(const SFMatrix34f &transformation);
00032   // Pops the transformation matrix.
00033   void popMatrix();
00034 
00035   // Saves current matrix state and returns index in saved vector.
00036   // Call storeMesh() before calling ths function
00037   int getCurrentMeshId();
00038   // Saves mesh and associated current matrix.
00039   void storeMesh(Mesh<MData, VData, EData, FData> *mesh);
00040   
00041   // Get i Mesh of the model.
00042   inline Mesh<MData, VData, EData, FData> *getMesh(int i) const;
00043   // Gets stored transformation matrix associated with a given Mesh.
00044   inline const SFMatrix34f &getMatrix(int i) const;
00045 
00046   // Whether or not primitive IDs are pushed.
00047   inline void setSelectionMode(bool selectionMode);
00048   inline bool getSelectionMode() const;
00049   
00050 private: 
00051   std::list<SFMatrix34f> _matrixStack;
00052   std::vector<SFMatrix34f> _matrixVector;
00053   std::vector<Mesh<MData, VData, EData, FData> *> _meshVector;
00054   bool _selectionMode;
00055 };
00056 
00057 }
00058 }
00059 
00060 #include "MESH_MeshVerticesDrawerStateVariables.inl"
00061 
00062 #endif

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