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GL_Scene.h

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00001 
00002 //                            GL_Scene.h                                      //
00004 
00005 #ifndef GLSCENE_H
00006 #define GLSCENE_H
00007 
00008 #include "GL_X3DGroupingNode.h"
00009 
00010 namespace X3DTK {
00011 namespace GL {
00012 
00017 
00018 class Scene : public X3DGroupingNode
00019 {
00020 public:
00022   Scene();
00024   virtual SFNode clone() const;
00026   virtual ~Scene();
00027 
00029   void setFileName(const SFString &file);
00030  
00032   inline const SFString &getFileName() const {return _fileName;};
00033 
00035   virtual void update();
00036 
00037 protected:
00039   Scene(const Scene &S);
00040 
00041 private:  
00043   SFString _fileName;
00044 };
00045 
00046 }
00047 }
00048 
00049 #endif

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