Inheritance diagram for X3DTK::X3D::MeshBuilderStateVariables:
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Constructor.
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Destructor.
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Adds the couple of nodes.
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Adds the couple.
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Clones the node.
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Disables the visit of children.
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Enables the visit of children.
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Finishes the traversal.
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Returns true if childrenVisit is enabled.
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Gets the MESH::SFNode related with N. Returns 0 if N not found.
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Gets the GLScene.
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Gets the Shape cloned of S. Returns 0 if not cloned and is the father of an IndexedFaceSet.
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Gets the top of the stack.
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Gets the X3DAppearanceNode.
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Returns true if the Shape has already been met.
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Initializes the traversal.
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Pops the node.
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Pushes the node.
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Sets the X3DAppearanceNode.
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