00001 00002 // X3D_ImageTexture.h // 00004 00005 #ifndef IMAGETEXTURE_H 00006 #define IMAGETEXTURE_H 00007 00008 #include "X3D_X3DUrlObject.h" 00009 #include "X3D_X3DTexture2DNode.h" 00010 00011 namespace X3DTK { 00012 namespace X3D { 00013 00018 00019 class ImageTexture : public X3DTexture2DNode, public X3DUrlObject 00020 { 00021 public: 00023 ImageTexture(); 00025 virtual SFAbstractNode clone() const; 00027 virtual ~ImageTexture(); 00028 00030 virtual void load(const X3DFileElement *element); 00032 virtual SFString &write(SFString &output) const; 00033 00034 protected: 00036 ImageTexture(const ImageTexture &N); 00037 }; 00038 00039 } 00040 } 00041 00042 #endif