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X3D_X3DTexture2DNode.h

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00001 
00002 //                            X3D_X3DTexture2DNode.h                          //
00004 
00005 #ifndef X3DTEXTURE2DNODE_H
00006 #define X3DTEXTURE2DNODE_H
00007 
00008 #include "X3D_X3DTextureNode.h"
00009 
00010 namespace X3DTK {
00011 namespace X3D {
00012 
00017 
00018 class X3DTexture2DNode : public X3DTextureNode
00019 { 
00020 public:  
00022   X3DTexture2DNode();
00024   virtual ~X3DTexture2DNode();
00025   
00027   void setRepeatS(const SFBool &repeatS);
00029   void setRepeatT(const SFBool &repeatT);
00030  
00032   inline const SFBool &getRepeatS() {return _repeatS;};
00034   inline const SFBool &getRepeatT() {return _repeatT;};
00035   
00037   virtual void load(const X3DFileElement *element);
00039   virtual SFString &write(SFString &output) const;
00040   
00041 protected:
00043   X3DTexture2DNode(const X3DTexture2DNode &N);
00044 
00045 private:
00046   SFBool _repeatS;
00047   SFBool _repeatT;  
00048 };
00049 
00050 }
00051 }
00052 
00053 #endif

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