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GL_StaticGroup.h

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00001 
00002 //                            GL_StaticGroup.h                                //
00004 
00005 #ifndef GLSTATICGROUP_H
00006 #define GLSTATICGROUP_H
00007 
00008 #include "GL_X3DChildNode.h"
00009 
00010 namespace X3DTK {
00011 namespace GL {
00012 
00015 
00016 class StaticGroup : public X3DChildNode
00017 {
00018 public:
00020   StaticGroup();
00022   virtual SFNode clone() const;
00024   virtual ~StaticGroup();
00025   
00027   virtual MFAbstractNode getChildrenList() const;
00028   
00030   virtual bool addChild(const SFAbstractNode &N);
00032   virtual bool setChild(const SFAbstractNode &N);
00034   virtual bool removeChild(const SFAbstractNode &N);
00035  
00037   inline MFNode getChildren() const {return _children;};
00038 
00039 protected:  
00041   StaticGroup(const StaticGroup &G);
00042  
00043 private:   
00045   MFNode _children;
00046 };
00047 
00048 }
00049 }
00050 
00051 #endif

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