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GL_RendererStateVariables.h

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00001 
00002 //                            GLRendererStateVariables.h                      //
00004 
00005 #ifndef GLRENDERERGLOBALVARIABLES_H
00006 #define GLRENDERERGLOBALVARIABLES_H
00007 
00008 #include "StateVariables.h"
00009 #include "GL_X3DShapeNode.h"
00010 
00011 #include <list>
00012 #include <vector>
00013 
00014 namespace X3DTK {
00015 namespace GL {
00016 
00018 
00019 class RendererStateVariables : public StateVariables
00020 {
00021 public:
00023   RendererStateVariables();
00025   virtual ~RendererStateVariables();
00026   
00028   void initSelect(double x, double y);
00030   void finishSelect();
00031   
00032   /*// Pushes the transformation matrix.
00033   void pushMatrix(const MFFloat &transformation);
00034   // Pops the transformation matrix.
00035   void popMatrix(); */
00037   void storeShape(X3DShapeNode *S);
00039   inline int getCurrentId() const {return _shapeVector.size() - 1;};
00041   void setSelectionMode(bool value);
00042   
00044   inline X3DShapeNode *getShape() const {return _shape;};
00046   inline bool getSelectionMode() const {return _selectionMode;};
00047 
00048 private:
00049   //std::list<MFFloat> _matrixStack;
00050   //std::vector<MFFloat> _matrixVector;
00051   std::vector<X3DShapeNode *> _shapeVector;
00052   bool _selectionMode;
00053   X3DShapeNode *_shape;
00054   GLuint _hits[32768];
00055 };
00056 
00057 }
00058 }
00059 
00060 #endif

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