getColorArray() const | X3DTK::MESH::VertexData | [inline] |
getColorMap() | X3DTK::MESH::VertexData | [inline] |
getColorOfFace(SFTemplateFace< FaceData, VertexData, EdgeData > *face) const | X3DTK::MESH::VertexData | |
getNormalArray() const | X3DTK::MESH::VertexData | [inline] |
getNormalMap() | X3DTK::MESH::VertexData | [inline] |
getNormalOfFace(SFTemplateFace< FaceData, VertexData, EdgeData > *face) const | X3DTK::MESH::VertexData | |
getPoint() const | X3DTK::MESH::VertexData | [inline] |
getTexCoordArray() const | X3DTK::MESH::VertexData | [inline] |
getTexCoordMap() | X3DTK::MESH::VertexData | [inline] |
getTexCoordOfFace(SFTemplateFace< FaceData, VertexData, EdgeData > *face) const | X3DTK::MESH::VertexData | |
setColorOfFace(const SFColorRGBA &color, SFTemplateFace< FaceData, VertexData, EdgeData > *face) | X3DTK::MESH::VertexData | |
setNormalOfFace(const SFVec3f &normal, SFTemplateFace< FaceData, VertexData, EdgeData > *face) | X3DTK::MESH::VertexData | |
setPoint(const SFPoint3f &point) | X3DTK::MESH::VertexData | |
setTexCoordOfFace(const SFVec2f &texCoord, SFTemplateFace< FaceData, VertexData, EdgeData > *face) | X3DTK::MESH::VertexData | |
VertexData() | X3DTK::MESH::VertexData | |
~VertexData() | X3DTK::MESH::VertexData | |