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MESH_X3DGroupingNode.h

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00001 
00002 //                            X3DMeshGroupingNode.h                           //
00004 
00005 #ifndef X3DMESHGROUPINGNODE
00006 #define X3DMESHGROUPINGNODE
00007 
00008 #include "X3D_SceneGraphTypes.h"
00009 #include "MESH_X3DNode.h"
00010 
00011 namespace X3DTK {
00012 namespace MESH {
00013 
00015 
00016 class X3DGroupingNode : public X3DNode
00017 {
00018 public:
00020   X3DGroupingNode();
00022   virtual ~X3DGroupingNode();
00023 
00025   void addX3DNodeChild(X3D::X3DNode *N);
00026   
00028   inline X3D::MFNode getX3DNodeChildren() const {return _x3dChildren;};
00030   virtual MFAbstractNode getChildrenList() const;
00031   
00033   bool addChild(const SFAbstractNode &N);
00035   bool setChild(const SFAbstractNode &N);
00037   bool removeChild(const SFAbstractNode &N);
00038   
00040   inline MFNode getChildren() const {return _children;};
00041   
00042 protected:
00044   X3DGroupingNode(const X3DGroupingNode &N);
00045 
00046 private:  
00047   MFNode _children;
00048   X3D::MFNode _x3dChildren;
00049 };
00050 
00051 }
00052 }
00053 
00054 #endif

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