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X3D_Inline.h

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00001 
00002 //                            X3D_Inline.h                                    //
00004 
00005 #ifndef INLINE_H
00006 #define INLINE_H
00007 
00008 #include "X3D_X3DChildNode.h"
00009 #include "X3D_X3DUrlObject.h"
00010 #include "X3D_X3DBoundedObject.h"
00011 
00012 namespace X3DTK {
00013 namespace X3D {
00014 
00017 
00018 class Inline : public X3DChildNode, public X3DUrlObject, public X3DBoundedObject
00019 {
00020 public:
00022   Inline();
00024   Inline(const SFBool &load);
00026   virtual SFAbstractNode clone() const;
00027   
00029   virtual ~Inline();
00030   
00032   void setLoad(const SFBool &load);
00033 
00035   inline const SFBool &getLoad() const {return _load;};
00036 
00038   virtual void load(const X3DFileElement *element);
00040   virtual SFString &write(SFString &output) const;
00041 
00042 protected:
00044   Inline(const Inline &I);  
00045 
00046 private:  
00048   SFBool _load;  
00049 };
00050 
00051 }
00052 }
00053 
00054 #endif

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