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X3D_TriangleStripSet.h

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00001 #ifndef X3DTK_X3D_TRIANGLESTRIPSET_H
00002 #define X3DTK_X3D_TRIANGLESTRIPSET_H
00003 
00004 #include "X3DTypes.h"
00005 #include "X3D_X3DComposedGeometryNode.h"
00006 
00007 namespace X3DTK {
00008 namespace X3D {
00009 
00018 class TriangleStripSet : public X3DComposedGeometryNode
00019 {
00020 public:
00022   TriangleStripSet();
00024   TriangleStripSet(X3DColorNode *color,
00025                    X3DCoordinateNode *coord,
00026                    X3DNormalNode *normal,
00027                    X3DTextureCoordinateNode *texCoord,
00028                    const SFBool &ccw,
00029                    const SFBool &colorPerVertex,
00030                    const SFBool &convex,
00031                    const SFFloat &creaseAngle,
00032                    const SFBool &normalPerVertex,
00033                    const SFBool &solid,
00034                    const MFInt32 &stripCount);
00036   virtual SFAbstractNode clone() const;
00038   virtual ~TriangleStripSet();
00039   
00041   void setConvex(const SFBool &convex);
00043   void setCreaseAngle(const SFFloat &creaseAngle);
00045   void setStripCount(const MFInt32 &stripCount);
00046   
00048   inline const SFBool &getConvex() const {return _convex;};
00050   inline const SFFloat &getCreaseAngle() const {return _creaseAngle;};
00052   inline const MFInt32 &getStripCount() const {return _stripCount;};
00053   
00055   virtual void load(const X3DFileElement *element);
00057   virtual SFString &write(SFString &output) const;
00058   
00059 protected:
00061   TriangleStripSet(const TriangleStripSet &T);
00062 
00063 private:  
00065   SFBool _convex;  
00067   SFFloat _creaseAngle; 
00069   MFInt32 _stripCount;
00070 };
00071 
00072 }
00073 }
00074 
00075 #endif

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