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MESH_EdgesDrawerStateVariables.h

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00001 #ifndef X3DTK_MESH_EDGESDRAWERSTATEVARIABLES_H
00002 #define X3DTK_MESH_EDGESDRAWERSTATEVARIABLES_H
00003 
00004 #include "MESH_SceneGraphTypes.h"
00005 
00006 #include <list>
00007 #include <vector>
00008 
00009 namespace X3DTK {
00010 namespace MESH {
00011 
00018 template<class MData, class VData, class EData, class FData, bool readOnly>
00019 class EdgesDrawerStateVariables : public StateVariables
00020 {
00021 public:
00022   // Constructor.
00023   EdgesDrawerStateVariables();
00024 
00025   // Initializes the traversal.
00026   void init();
00027   // Finishes the traversal.
00028   void finish();
00029   // Pushes the transformation matrix.
00030   void pushMatrix(const SFMatrix34f &transformation);
00031   
00032   // Pops the transformation matrix.
00033   void popMatrix();
00034 
00035   // Saves current matrix state and returns index in saved vector.
00036   // Call storeMesh() before calling ths function
00037   int getCurrentMeshId();
00038   // Saves mesh and associated current matrix.
00039   void storeMesh(Mesh<MData, VData, EData, FData, readOnly> *mesh);
00040   
00041   // Get i Mesh of the model.
00042   inline Mesh<MData, VData, EData, FData, readOnly> *getMesh(int i) const;
00043   // Gets stored transformation matrix associated with a given Mesh.
00044   inline const SFMatrix34f &getMatrix(int i) const;
00045 
00046   // Whether or not primitive IDs are pushed.
00047   inline void setSelectionMode(bool selectionMode);
00048   inline bool getSelectionMode() const;
00049     
00050 private: 
00051   std::list<SFMatrix34f> _matrixStack;
00052   std::vector<SFMatrix34f> _matrixVector;
00053   std::vector<Mesh<MData, VData, EData, FData, readOnly> *> _meshVector;
00054   bool _selectionMode;
00055 };
00056 
00057 }
00058 }
00059 
00060 #include "MESH_EdgesDrawerStateVariables.inl"
00061 
00062 #endif

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