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X3DToolKit changeLog

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version 0.5.4 released 04/07/04

  • SFType::printDerivationTree() becomes SFType::printInheritanceTree().
  • X3DAbstractNode::getChildrenList() becomes X3DAbstractNode::getChildList().
  • The component walkers disappear, indeed the traversals can be deduced from X3DAbstractNode::getChildList(). To define a new walk algorithm, the Walker::walk() virtual method has to be redefined.
  • X3D::DFSGraphTraversal, GL::DFSGraphTraversal and MESH::DFSGraphTraversal disappear, only DFSGraphTraversal is needed. So #include "X3D_DFSGraphTraversal.h", #include "GL_DFSGraphTraversal.h", #include "MESH_DFSGraphTraversal.h" have to be replaced by #include "DFSGraphTraversal.h".
  • Methods of component visitors have to be static. StateVariables members disappear from component visitors, and must be directly accessed in the methods.

version 0.5.2 released 03/10/04

  • VertexSet becomes Vertex.
  • The way of storing the template mesh data has changed to enable more flexibility. Now MESH::VertexData for example is the agregation of lighter structures by the use of type lists tlist and automatic class generation clist. See documentation for more details.
  • The include files change their names. Before a typical processor of the ns scene graph was included in the file X3DTK/ns_processor.h, now it is X3DTK/NS/processor.h
  • DEFDict disappears from X3DAbstractNode.
  • Larger use of templates in the MESH scene graph involving that the MESH::Mesh class disappears, whereas the MESH::TemplateMesh becomes Mesh. In the same way MESH::TemplateVertexSet, MESH::SFTemplateVertex, MESH::SFTemplateEdge, MESH::SFTemplateFace become MESH::VertexSet, MESH::SFVertex, MESH::SFEdge, MESH::SFFace. Same changes for the processors: MESH::TemplateMeshBuilder becomes MESH::MeshBuilder, etc.

version 0.5.1 released 12/5/03

  • You can access to the parents by getParentList and the children by getChildrenList.
  • Type becomes SFType, Component SFComponent, SceneGraph SFSceneGraph, MType becomes MFType, MComponent MFComponent, MSceneGraph MFSceneGraph, Vertex becomes SFVertex, Edge becomes SFEdge, Face SFFace, MVertex becomes MFVertex, MEdge becomes MFEdge, MFace MFFace.
  • TemplateMesh has now a child called TemplateVertexSet which stores SFTemplateVertex. That enables vertex sharing.
  • The names of the files follow the rule: if the class belongs to the ns namespace, then the file name is ns_class. The include files of the processors have changed and follow this rule.
  • GVManager disappears and its content is moved to the GraphTraversal. GlobalVariables become StateVariables to avoid ambiguity with variables global to the application.
  • defineNew*Function becomes define*Function.
  • GL::X3DNode::render() becomes GL::X3DGeometryNode::draw().
  • SFMatrix34f::IDENTITY becomes SFMatrix34f::identity. SFVec3f::NULLVECTOR becomes SFVec3f::null. SFPoint3f::NULLVECTOR becomes SFPoint3f::null. SFVec2f::NULLVECTOR becomes SFVec2f::null. SFColor::NULLCOLOR becomes SFColor::null.
  • Template singleton manager used for instantiating X3DProcessor and X3DLoader. For example, for getting an X3D::BBoxUpdater, you type X3DProcessor::getInstanceOf<X3D::BBoxUpdater>();

version 0.5.0 released 10/27/03

  • DefineNewTypeName extended to the scene graph meaning that a type belongs to a component that belongs to a scene graph.
  • Bbox becomes BBox.
  • Simpler syntax to define a new node. Before you had to record the CreationFunction, now only defineNewNode<T>() is needed in the constructor.
  • Thanks to the implicit template parameters you can type defineNewEnterFunction(&component::function);
  • X3DTTAlgorithm becomes GraphTraversal.
  • Default* classes disappear.
  • New arborescence. New include files :kernel.h, x3dscenegraph.h, glscenegraph.h...
  • SFVec3f VertexData::_point becomes SFPoint3f VertexData::_point
  • Mesh namespace becomes MESH to avoid ambiguity with Mesh class.
  • SFMatrix34f::toFloat syntax changes.
  • In the X3DAbstractNode class, addParent and removeParent become private, addLink and removeLink become addParentToChild and removeParentFromChild.
  • The VertexData class doesn't have a list of VertexFData any more, it stores directly the informations per face.
  • The functions scale(...), translation(...), rotationX()... returning an SFMatrix34f are incorpored into SFMatrix34f as static methods. identity34() becomes the public static member IDENTITY.