00001 #ifndef X3DTK_X3D_SCENESAVER_H 00002 #define X3DTK_X3D_SCENESAVER_H 00003 00004 #include "X3D_SceneSaverStateVariables.h" 00005 #include "X3D_X3DSceneSaver.h" 00006 00007 namespace X3DTK { 00008 namespace X3D { 00009 00010 class Scene; 00011 00018 class SceneSaver : public X3DSceneSaver 00019 { 00020 public: 00022 SceneSaver(); 00024 virtual ~SceneSaver(); 00025 00027 virtual void saveAs(Scene *S, const SFString &fileName); 00029 virtual void save(Scene *S); 00030 00031 protected: 00032 SceneSaverStateVariables *stateVariables; 00033 }; 00034 00035 } 00036 } 00037 00038 #endif