00001 #ifndef X3DTK_GL_STATICGROUP_H 00002 #define X3DTK_GL_STATICGROUP_H 00003 00004 #include "GL_X3DChildNode.h" 00005 00006 namespace X3DTK { 00007 namespace GL { 00008 00015 class StaticGroup : public X3DChildNode 00016 { 00017 public: 00019 StaticGroup(); 00021 virtual SFNode clone() const; 00023 virtual ~StaticGroup(); 00024 00026 virtual MFAbstractNode getChildList() const; 00027 00029 virtual bool addChild(const SFAbstractNode &N); 00031 virtual bool setChild(const SFAbstractNode &N); 00033 virtual bool removeChild(const SFAbstractNode &N); 00034 00036 inline MFNode getChildren() const {return _children;}; 00037 00038 protected: 00040 StaticGroup(const StaticGroup &G); 00041 00042 private: 00044 MFNode _children; 00045 }; 00046 00047 } 00048 } 00049 00050 #endif