00001 #ifndef X3DTK_MESH_EDGESDRAWERSTATEVARIABLES_H
00002 #define X3DTK_MESH_EDGESDRAWERSTATEVARIABLES_H
00003
00004 #include "MESH_SceneGraphTypes.h"
00005
00006 #include <list>
00007 #include <vector>
00008
00009 namespace X3DTK {
00010 namespace MESH {
00011
00018 template<class MData, class VData, class EData, class FData, bool readOnly>
00019 class EdgesDrawerStateVariables : public StateVariables
00020 {
00021 public:
00022
00023 EdgesDrawerStateVariables();
00024
00025
00026 void init();
00027
00028 void finish();
00029
00030 void pushMatrix(const SFMatrix34f &transformation);
00031
00032
00033 void popMatrix();
00034
00035
00036
00037 int getCurrentMeshId();
00038
00039 void storeMesh(Mesh<MData, VData, EData, FData, readOnly> *mesh);
00040
00041
00042 inline Mesh<MData, VData, EData, FData, readOnly> *getMesh(int i) const;
00043
00044 inline const SFMatrix34f &getMatrix(int i) const;
00045
00046
00047 inline void setSelectionMode(bool selectionMode);
00048 inline bool getSelectionMode() const;
00049
00050 private:
00051 std::list<SFMatrix34f> _matrixStack;
00052 std::vector<SFMatrix34f> _matrixVector;
00053 std::vector<Mesh<MData, VData, EData, FData, readOnly> *> _meshVector;
00054 bool _selectionMode;
00055 };
00056
00057 }
00058 }
00059
00060 #include "MESH_EdgesDrawerStateVariables.inl"
00061
00062 #endif