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X3DTK::MESH::VertexColorData Struct Reference
[
MeshSceneGraph
]
Structure declared in
<X3DTK/MESH/scenegraph.h>
defining the default
X3D
vertex color data.
More...
List of all members.
Public Member Functions
template<class FData, class VData, class EData, bool readOnly> void
setColorOfFace
(const
SFColorRGBA
&color,
SFFace
< FData, VData, EData, readOnly > *face)
template<class FData, class VData, class EData, bool readOnly> const
SFColorRGBA
&
getColorOfFace
(
SFFace
< FData, VData, EData, readOnly > *face) const
Detailed Description
Structure declared in
<X3DTK/MESH/scenegraph.h>
defining the default
X3D
vertex color data.
Member Function Documentation
template<class FData, class VData, class EData, bool readOnly>
const
SFColorRGBA
& X3DTK::MESH::VertexColorData::getColorOfFace
(
SFFace
< FData, VData, EData, readOnly > *
face
)
const
Sets the normal of face.
template<class FData, class VData, class EData, bool readOnly>
void X3DTK::MESH::VertexColorData::setColorOfFace
(
const
SFColorRGBA
&
color
,
SFFace
< FData, VData, EData, readOnly > *
face
)
Sets the normal of face.
Generated on Wed Apr 7 12:15:36 2004 for X3DToolKit by
1.3.3