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MESH_NormalsFlipper.h

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00001 #ifndef X3DTK_MESH_NORMALSFLIPPER_H
00002 #define X3DTK_MESH_NORMALSFLIPPER_H
00003 
00004 #include "MESH_NormalsFlipperStateVariables.h"
00005 #include "X3DOnePassProcessor.h"
00006 #include "MESH_SceneGraphTypes.h"
00007 #include "DFSGraphTraversal.h"
00008 #include "MESH_NormalsFlipperCoreVisitor.h"
00009 #include "MESH_Mesh.h"
00010 #include "MESH_MeshData.h"
00011 
00012 namespace X3DTK {
00013 namespace MESH {
00014 
00021 template<class MData, class VData, class EData, class FData, bool readOnly>
00022 class NormalsFlipper : public X3DOnePassProcessor
00023 {
00024 public:
00026   NormalsFlipper();
00028   virtual ~NormalsFlipper();
00029   
00031   void flip(X3DNode *N);
00033   void setSelectedNodes(const MFNode &selectedNodes);
00034   
00035 protected:
00036   NormalsFlipperStateVariables<MData, VData, EData, FData, readOnly>* stateVariables;
00037 };
00038 
00040 typedef NormalsFlipper<MeshData, VertexData, EdgeData, FaceData, true> DefNormalsFlipper;
00041 
00042 }
00043 }
00044 
00045 #include "MESH_NormalsFlipper.inl"
00046 
00047 #endif
00048 

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