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MESH_ConnectedComComputerStateVariables.h

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00001 #ifndef X3DTK_MESH_CONNECTEDCOMCOMPUTERSTATEVARIABLES_H
00002 #define X3DTK_MESH_CONNECTEDCOMCOMPUTERSTATEVARIABLES_H
00003 
00004 #include "MESH_SceneGraphTypes.h"
00005 #include "MESH_Mesh.h"
00006 #include "Progress.h"
00007 
00008 #include <list>
00009 #include <vector>
00010 #include <map>
00011 
00012 namespace X3DTK {
00013 namespace MESH {
00014 
00021 class ConnectedComComputerStateVariables : public StateVariables
00022 {
00023 public:
00025   ConnectedComComputerStateVariables();
00026 
00028   void init();
00030   void finish();
00031    
00033   void addNode(SFAbstractNode N);
00035   bool getNode(SFAbstractNode N) const;
00036   
00038   void setSelectedNodes(const MFNode &selectedNodes);
00040   MFNode getSelectedNodes() const;
00041 
00043   void addToDeleteNode(SFAbstractNode node);
00044 
00046   void setProgress(Progress *progress);
00048   inline Progress *getProgress() const {return _progress;};
00049 
00050 private:  
00051   std::list<SFAbstractNode> _vertexSetList;
00052   MFNode _selectedNodes;
00053   Progress *_progress;
00054   MFAbstractNode _toDeleteNodes;
00055 };
00056 
00057 }
00058 }
00059 
00060 #endif

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