getMap() const | X3DTK::MESH::VertexNormalData | [inline] |
getNormalArray() const | X3DTK::MESH::VertexNormalData | [inline] |
getNormalOfFace(SFFace< FData, VData, EData, readOnly > *face) const | X3DTK::MESH::VertexNormalData | |
setNormalOfFace(const SFVec3f &normal, SFFace< FData, VData, EData, readOnly > *face) | X3DTK::MESH::VertexNormalData |