00001 #ifndef X3DTK_MESH_SWITCH_H 00002 #define X3DTK_MESH_SWITCH_H 00003 00004 #include "MESH_X3DGroupingNode.h" 00005 00006 namespace X3DTK { 00007 namespace MESH { 00008 00015 class Switch : public X3DGroupingNode 00016 { 00017 public: 00019 Switch(); 00021 Switch(const SFInt32 &whichChoice); 00023 virtual SFNode clone() const; 00025 virtual ~Switch(); 00026 00028 void setWhichChoice(const SFInt32 &whichChoice); 00029 00031 inline const SFInt32 &getWhichChoice() const {return _whichChoice;}; 00032 00033 protected: 00035 Switch(const Switch &T); 00036 00037 private: 00038 SFInt32 _whichChoice; 00039 }; 00040 00041 } 00042 } 00043 00044 #endif