00001 00002 // X3D_X3DSceneSaver.h // 00004 00005 #ifndef X3DSCENESAVER_H 00006 #define X3DSCENESAVER_H 00007 00008 #include "X3D_Scene.h" 00009 #include "X3D_SceneGraphTypes.h" 00010 #include "X3DMultiPassProcessor.h" 00011 00012 namespace X3DTK { 00013 namespace X3D { 00014 00016 00017 class X3DSceneSaver : public X3DMultiPassProcessor 00018 { 00019 public: 00021 X3DSceneSaver(); 00023 virtual ~X3DSceneSaver() = 0; 00024 00026 virtual void saveAs(Scene *S, const SFString &fileName) = 0; 00028 virtual void save(Scene *S) = 0; 00029 }; 00030 00031 } 00032 } 00033 00034 #endif