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GL_Transform.h

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00001 #ifndef X3DTK_GL_TRANSFORM_H
00002 #define X3DTK_GL_TRANSFORM_H
00003 
00004 #include "GL_X3DGroupingNode.h"
00005 
00006 #include <vector>
00007 
00008 namespace X3DTK {
00009 namespace GL {
00010 
00017 class Transform : public X3DGroupingNode
00018 {
00019 public:  
00021   Transform();
00023   virtual SFNode clone() const;
00025   virtual ~Transform();
00026 
00028   void setTransformMatrix(const MFFloat &transformMatrix);
00029   
00031   inline const MFFloat &getTransformMatrix() const {return _transformMatrix;};
00032   
00034   virtual void update();
00035   
00036 protected:
00038   Transform(const Transform &T);
00039 
00040 private:  
00042   MFFloat _transformMatrix;
00043 };
00044 
00045 }
00046 }
00047 
00048 #endif

Generated on Wed Apr 7 12:15:19 2004 for X3DToolKit by doxygen 1.3.3