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X3DTK::MESH::SFEdge< EData, FData, VData, readOnly > Class Template Reference
[MeshSceneGraph]

Template class declared in <X3DTK/MESH/scenegraph.h> providing an edge structure for the Mesh class. More...

Inheritance diagram for X3DTK::MESH::SFEdge< EData, FData, VData, readOnly >:

X3DTK::MESH::SFDirectEdge< EData, FData, VData, readOnly > X3DTK::MESH::SFIndirectEdge< EData, FData, VData, readOnly > List of all members.

Public Types

Public Member Functions

Protected Member Functions


Detailed Description

template<class EData, class FData, class VData, bool readOnly = true>
class X3DTK::MESH::SFEdge< EData, FData, VData, readOnly >

Template class declared in <X3DTK/MESH/scenegraph.h> providing an edge structure for the Mesh class.


Member Typedef Documentation

template<class EData, class FData, class VData, bool readOnly = true>
typedef EntityMFFace<FData, VData, EData, readOnly> X3DTK::MESH::SFEdge< EData, FData, VData, readOnly >::MFFace
 

Reimplemented in X3DTK::MESH::SFDirectEdge< EData, FData, VData, readOnly >, and X3DTK::MESH::SFIndirectEdge< EData, FData, VData, readOnly >.


Constructor & Destructor Documentation

template<class EData, class FData, class VData, bool readOnly = true>
X3DTK::MESH::SFEdge< EData, FData, VData, readOnly >::SFEdge SFEdgeContent< EData, FData, VData, readOnly > *const  edgeContent  )  [protected]
 

Constructor.

template<class EData, class FData, class VData, bool readOnly = true>
virtual X3DTK::MESH::SFEdge< EData, FData, VData, readOnly >::~SFEdge  )  [protected, virtual]
 

Destructor.


Member Function Documentation

template<class EData, class FData, class VData, bool readOnly = true>
virtual void X3DTK::MESH::SFEdge< EData, FData, VData, readOnly >::addLeftFace SFFace< FData, VData, EData, readOnly > *  face  )  [protected, pure virtual]
 

Adds a left face.

template<class EData, class FData, class VData, bool readOnly = true>
virtual void X3DTK::MESH::SFEdge< EData, FData, VData, readOnly >::addRightFace SFFace< FData, VData, EData, readOnly > *  face  )  [protected, pure virtual]
 

Adds a right face.

template<class EData, class FData, class VData, bool readOnly = true>
const EData& X3DTK::MESH::SFEdge< EData, FData, VData, readOnly >::data  )  const [inline]
 

Gets the data.

template<class EData, class FData, class VData, bool readOnly = true>
EData& X3DTK::MESH::SFEdge< EData, FData, VData, readOnly >::data  )  [inline]
 

Gets the data.

template<class EData, class FData, class VData, bool readOnly = true>
template<class F>
F& X3DTK::MESH::SFEdge< EData, FData, VData, readOnly >::getData  ) 
 

Gets the data F from EData which must be of type clist<tlist<T...> >.

template<class EData, class FData, class VData, bool readOnly = true>
MFFace X3DTK::MESH::SFEdge< EData, FData, VData, readOnly >::getFaces  )  const
 

Gets the faces.

template<class EData, class FData, class VData, bool readOnly = true>
virtual SFVertex<VData, EData, FData, readOnly>* X3DTK::MESH::SFEdge< EData, FData, VData, readOnly >::getFromVertex  )  const [pure virtual]
 

Returns the Vertex from.

Implemented in X3DTK::MESH::SFDirectEdge< EData, FData, VData, readOnly >, and X3DTK::MESH::SFIndirectEdge< EData, FData, VData, readOnly >.

template<class EData, class FData, class VData, bool readOnly = true>
virtual const MFFace& X3DTK::MESH::SFEdge< EData, FData, VData, readOnly >::getLeftFaces  )  const [pure virtual]
 

Gets the left faces.

Implemented in X3DTK::MESH::SFDirectEdge< EData, FData, VData, readOnly >, and X3DTK::MESH::SFIndirectEdge< EData, FData, VData, readOnly >.

template<class EData, class FData, class VData, bool readOnly = true>
virtual const MFFace& X3DTK::MESH::SFEdge< EData, FData, VData, readOnly >::getRightFaces  )  const [pure virtual]
 

Gets the right faces.

Implemented in X3DTK::MESH::SFDirectEdge< EData, FData, VData, readOnly >, and X3DTK::MESH::SFIndirectEdge< EData, FData, VData, readOnly >.

template<class EData, class FData, class VData, bool readOnly = true>
SFEdge* X3DTK::MESH::SFEdge< EData, FData, VData, readOnly >::getSymetric  )  [inline]
 

Returns the symetric edge.

template<class EData, class FData, class VData, bool readOnly = true>
virtual SFVertex<VData, EData, FData, readOnly>* X3DTK::MESH::SFEdge< EData, FData, VData, readOnly >::getToVertex  )  const [pure virtual]
 

Gets the Vertex to.

Implemented in X3DTK::MESH::SFDirectEdge< EData, FData, VData, readOnly >, and X3DTK::MESH::SFIndirectEdge< EData, FData, VData, readOnly >.

template<class EData, class FData, class VData, bool readOnly = true>
bool X3DTK::MESH::SFEdge< EData, FData, VData, readOnly >::isBoundary  )  const [inline]
 

Returns true if is a boundary.

template<class EData, class FData, class VData, bool readOnly = true>
bool X3DTK::MESH::SFEdge< EData, FData, VData, readOnly >::isNonManifold  )  const [inline]
 

Returns true if is non-manifold.

template<class EData, class FData, class VData, bool readOnly = true>
template<class F>
F& X3DTK::MESH::SFEdge< EData, FData, VData, readOnly >::ogetData  ) 
 

Gets optionally the data F from EData which must be of type clist<tlist<T...> >.

template<class EData, class FData, class VData, bool readOnly = true>
virtual void X3DTK::MESH::SFEdge< EData, FData, VData, readOnly >::removeLeftFace SFFace< FData, VData, EData, readOnly > *  face  )  [protected, pure virtual]
 

Removes a left face.

template<class EData, class FData, class VData, bool readOnly = true>
virtual void X3DTK::MESH::SFEdge< EData, FData, VData, readOnly >::removeRightFace SFFace< FData, VData, EData, readOnly > *  face  )  [protected, pure virtual]
 

Removes a right face.

template<class EData, class FData, class VData, bool readOnly = true>
void X3DTK::MESH::SFEdge< EData, FData, VData, readOnly >::setSymetric SFEdge< EData, FData, VData, readOnly > *  symetric  )  [protected]
 

Sets the symetric edge.


Friends And Related Function Documentation

template<class EData, class FData, class VData, bool readOnly = true>
friend class Mesh [friend]
 

Reimplemented in X3DTK::MESH::SFDirectEdge< EData, FData, VData, readOnly >, and X3DTK::MESH::SFIndirectEdge< EData, FData, VData, readOnly >.

template<class EData, class FData, class VData, bool readOnly = true>
friend class SFDirectEdge [friend]
 

template<class EData, class FData, class VData, bool readOnly = true>
friend class SFFace [friend]
 

template<class EData, class FData, class VData, bool readOnly = true>
friend class SFIndirectEdge [friend]
 


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