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X3DTK::MESH::VertexTexCoordData Struct Reference
[MeshSceneGraph]

Structure declared in <X3DTK/MESH/scenegraph.h> defining the default X3D vertex texture coordinate data. More...

List of all members.

Public Member Functions


Detailed Description

Structure declared in <X3DTK/MESH/scenegraph.h> defining the default X3D vertex texture coordinate data.


Member Function Documentation

template<class FData, class VData, class EData, bool readOnly>
const SFVec2f& X3DTK::MESH::VertexTexCoordData::getTexCoordOfFace SFFace< FData, VData, EData, readOnly > *  face  )  const
 

Sets the normal of face.

template<class FData, class VData, class EData, bool readOnly>
void X3DTK::MESH::VertexTexCoordData::setTexCoordOfFace const SFVec2f texCoord,
SFFace< FData, VData, EData, readOnly > *  face
 

Sets the normal of face.


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