addChild(const SFAbstractNode &N) | X3DTK::X3DAbstractNode | [virtual] |
addParentToChild(SFAbstractNode parent, SFAbstractNode child) | X3DTK::X3DAbstractNode | [protected, static] |
clone() const | X3DTK::X3D::SpotLight | [virtual] |
defineTypeName(const SFString &name, const SFString &component=SFString(""), const SFString &sceneGraph=SFString("")) | X3DTK::X3DAbstractNode | [inline, protected] |
getAmbientIntensity() const | X3DTK::X3D::X3DLightNode | [inline] |
getAttenuation() const | X3DTK::X3D::SpotLight | [inline] |
getBeamWidth() const | X3DTK::X3D::SpotLight | [inline] |
getChildList() const | X3DTK::X3DAbstractNode | [virtual] |
getColor() const | X3DTK::X3D::X3DLightNode | [inline] |
getCutOffAngle() const | X3DTK::X3D::SpotLight | [inline] |
getDirection() const | X3DTK::X3D::SpotLight | [inline] |
getIntensity() const | X3DTK::X3D::X3DLightNode | [inline] |
getLocation() const | X3DTK::X3D::SpotLight | [inline] |
getName() const | X3DTK::X3DAbstractNode | [inline] |
getOn() const | X3DTK::X3D::X3DLightNode | [inline] |
getParentList() const | X3DTK::X3DAbstractNode | [inline] |
getRadius() const | X3DTK::X3D::SpotLight | [inline] |
getType() const | X3DTK::X3DAbstractNode | [inline] |
getTypeName() const | X3DTK::X3DAbstractNode | [inline] |
load(const X3DFileElement *element) | X3DTK::X3D::SpotLight | [virtual] |
removeChild(const SFAbstractNode &N) | X3DTK::X3DAbstractNode | [virtual] |
removeParentFromChild(SFAbstractNode parent, SFAbstractNode child) | X3DTK::X3DAbstractNode | [protected, static] |
setAmbientIntensity(const SFFloat &ambientIntensity) | X3DTK::X3D::X3DLightNode | |
setAttenuation(const SFVec3f &attenuation) | X3DTK::X3D::SpotLight | |
setBeamWidth(const SFFloat &beamWidth) | X3DTK::X3D::SpotLight | |
setChild(const SFAbstractNode &N) | X3DTK::X3DAbstractNode | [virtual] |
setColor(const SFColor &color) | X3DTK::X3D::X3DLightNode | |
setCutOffAngle(const SFFloat &cutOffAngle) | X3DTK::X3D::SpotLight | |
setDirection(const SFVec3f &direction) | X3DTK::X3D::SpotLight | |
setIntensity(const SFFloat &intensity) | X3DTK::X3D::X3DLightNode | |
setLocation(const SFVec3f &location) | X3DTK::X3D::SpotLight | |
setName(const SFString &name) | X3DTK::X3DAbstractNode | |
setOn(const SFBool &on) | X3DTK::X3D::X3DLightNode | |
setRadius(const SFFloat &radius) | X3DTK::X3D::SpotLight | |
SpotLight() | X3DTK::X3D::SpotLight | |
SpotLight(const SFFloat &ambientIntensity, const SFVec3f &attenuation, const SFFloat &beamWidth, const SFColor &color, const SFFloat &cutOffAngle, const SFVec3f &direction, const SFFloat &intensity, const SFVec3f &location, const SFBool &on, const SFFloat &radius) | X3DTK::X3D::SpotLight | |
SpotLight(const SpotLight &N) | X3DTK::X3D::SpotLight | [protected] |
write(SFString &output) const | X3DTK::X3D::SpotLight | [virtual] |
X3DAbstractNode() | X3DTK::X3DAbstractNode | |
X3DAbstractNode(const X3DAbstractNode &N) | X3DTK::X3DAbstractNode | [protected] |
X3DChildNode() | X3DTK::X3D::X3DChildNode | |
X3DChildNode(const X3DChildNode &N) | X3DTK::X3D::X3DChildNode | [protected] |
X3DLightNode() | X3DTK::X3D::X3DLightNode | |
X3DLightNode(const SFFloat &ambientIntensity, const SFColor &color, const SFFloat &intensity, const SFBool &on) | X3DTK::X3D::X3DLightNode | |
X3DLightNode(const X3DLightNode &N) | X3DTK::X3D::X3DLightNode | [protected] |
X3DNode() | X3DTK::X3D::X3DNode | |
X3DNode(const X3DNode &N) | X3DTK::X3D::X3DNode | [protected] |
~SpotLight() | X3DTK::X3D::SpotLight | [virtual] |
~X3DAbstractNode() | X3DTK::X3DAbstractNode | [virtual] |
~X3DChildNode() | X3DTK::X3D::X3DChildNode | [virtual] |
~X3DLightNode() | X3DTK::X3D::X3DLightNode | [virtual] |
~X3DNode() | X3DTK::X3D::X3DNode | [virtual] |