allocate(int pixelFormat, unsigned short width, unsigned short height) | X3DTK::X3DImageType | [protected] |
data | X3DTK::X3DImageType | [protected] |
getData() const | X3DTK::X3DImageType | [inline] |
getGLType() const | X3DTK::X3DImageType | |
getHeight() const | X3DTK::X3DImageType | [inline] |
getWidth() const | X3DTK::X3DImageType | [inline] |
load(const char *fileName)=0 | X3DTK::X3DImageType | [pure virtual] |
release() | X3DTK::X3DImageType | |
resize(unsigned short width, unsigned short height) | X3DTK::X3DImageType | |
resizeGL(float(&textureTransform)[16]) | X3DTK::X3DImageType | |
X3DImageType() | X3DTK::X3DImageType | |
~X3DImageType() | X3DTK::X3DImageType | [virtual] |