00001 #ifndef X3DTK_X3D_IMAGETEXTURE_H 00002 #define X3DTK_X3D_IMAGETEXTURE_H 00003 00004 #include "X3D_X3DUrlObject.h" 00005 #include "X3D_X3DTexture2DNode.h" 00006 00007 namespace X3DTK { 00008 namespace X3D { 00009 00018 class ImageTexture : public X3DTexture2DNode, public X3DUrlObject 00019 { 00020 public: 00022 ImageTexture(); 00024 virtual SFAbstractNode clone() const; 00026 virtual ~ImageTexture(); 00027 00029 virtual void load(const X3DFileElement *element); 00031 virtual SFString &write(SFString &output) const; 00032 00033 protected: 00035 ImageTexture(const ImageTexture &N); 00036 }; 00037 00038 } 00039 } 00040 00041 #endif