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X3DTK::MESH::Mesh< MData, VData, EData, FData, readOnly > Class Template Reference
[MeshSceneGraph]

Template class declared in <X3DTK/MESH/scenegraph.h> defining a Mesh, the most important structure of the MESH scene graph. More...

Inheritance diagram for X3DTK::MESH::Mesh< MData, VData, EData, FData, readOnly >:

X3DTK::MESH::X3DMeshNode X3DTK::MESH::X3DNode X3DTK::X3DAbstractNode List of all members.

Public Types

Public Member Functions

Protected Member Functions


Detailed Description

template<class MData, class VData, class EData, class FData, bool readOnly = true>
class X3DTK::MESH::Mesh< MData, VData, EData, FData, readOnly >

Template class declared in <X3DTK/MESH/scenegraph.h> defining a Mesh, the most important structure of the MESH scene graph.

It provides a set of interconnected vertices, oriented-edges and faces.


Member Typedef Documentation

template<class MData, class VData, class EData, class FData, bool readOnly = true>
typedef MeshMFEdge<EData, FData, VData, readOnly> X3DTK::MESH::Mesh< MData, VData, EData, FData, readOnly >::MFEdge
 

Defines the MEdge type for the Mesh.

template<class MData, class VData, class EData, class FData, bool readOnly = true>
typedef MeshMFFace<FData, VData, EData, readOnly> X3DTK::MESH::Mesh< MData, VData, EData, FData, readOnly >::MFFace
 

Defines the MFace type for the Mesh.

template<class MData, class VData, class EData, class FData, bool readOnly = true>
typedef MeshMFVertex<VData, EData, FData, readOnly> X3DTK::MESH::Mesh< MData, VData, EData, FData, readOnly >::MFVertex
 

Defines the MVertex type for the Mesh.

template<class MData, class VData, class EData, class FData, bool readOnly = true>
typedef SFEdge<EData, FData, VData, readOnly> X3DTK::MESH::Mesh< MData, VData, EData, FData, readOnly >::SFEdge
 

Defines the Edge type for the Mesh.

template<class MData, class VData, class EData, class FData, bool readOnly = true>
typedef SFFace<FData, VData, EData, readOnly> X3DTK::MESH::Mesh< MData, VData, EData, FData, readOnly >::SFFace
 

Defines the Face type for the Mesh.

template<class MData, class VData, class EData, class FData, bool readOnly = true>
typedef SFVertex<VData, EData, FData, readOnly> X3DTK::MESH::Mesh< MData, VData, EData, FData, readOnly >::SFVertex
 

Defines the Vertex type for the Mesh.


Constructor & Destructor Documentation

template<class MData, class VData, class EData, class FData, bool readOnly = true>
X3DTK::MESH::Mesh< MData, VData, EData, FData, readOnly >::Mesh  ) 
 

Constructor.

template<class MData, class VData, class EData, class FData, bool readOnly = true>
virtual X3DTK::MESH::Mesh< MData, VData, EData, FData, readOnly >::~Mesh  )  [virtual]
 

Virtual destructor.

template<class MData, class VData, class EData, class FData, bool readOnly = true>
X3DTK::MESH::Mesh< MData, VData, EData, FData, readOnly >::Mesh const Mesh< MData, VData, EData, FData, readOnly > &  N  )  [protected]
 

Copy constructor.


Member Function Documentation

template<class MData, class VData, class EData, class FData, bool readOnly = true>
bool X3DTK::MESH::Mesh< MData, VData, EData, FData, readOnly >::addChild const SFAbstractNode N  )  [virtual]
 

Adds the child N.

Returns FALSE if the child already exists or N is not a valid child.

Reimplemented from X3DTK::X3DAbstractNode.

template<class MData, class VData, class EData, class FData, bool readOnly = true>
virtual SFNode X3DTK::MESH::Mesh< MData, VData, EData, FData, readOnly >::clone  )  const [virtual]
 

Clones the node.

Reimplemented from X3DTK::X3DAbstractNode.

template<class MData, class VData, class EData, class FData, bool readOnly = true>
SFFace* X3DTK::MESH::Mesh< MData, VData, EData, FData, readOnly >::createFace unsigned int  i,
const MFInt32 coordIndex,
bool  ccw = true
 

Creates a new face at position i.

template<class MData, class VData, class EData, class FData, bool readOnly = true>
SFFace* X3DTK::MESH::Mesh< MData, VData, EData, FData, readOnly >::createFace const MFInt32 coordIndex,
bool  ccw = true
 

Creates Face at the end.

The vertices present in coordIndex must already be created, otherwise, it returns a NULL Face.

template<class MData, class VData, class EData, class FData, bool readOnly = true>
const MData& X3DTK::MESH::Mesh< MData, VData, EData, FData, readOnly >::data  )  const [inline]
 

Gets the data.

template<class MData, class VData, class EData, class FData, bool readOnly = true>
MData& X3DTK::MESH::Mesh< MData, VData, EData, FData, readOnly >::data  )  [inline]
 

Gets the data.

template<class MData, class VData, class EData, class FData, bool readOnly = true>
virtual MFAbstractNode X3DTK::MESH::Mesh< MData, VData, EData, FData, readOnly >::getChildList  )  const [virtual]
 

Gets the children list.

Reimplemented from X3DTK::X3DAbstractNode.

template<class MData, class VData, class EData, class FData, bool readOnly = true>
template<class F>
F& X3DTK::MESH::Mesh< MData, VData, EData, FData, readOnly >::getData  ) 
 

Gets the data F from MData which must be of type clist<tlist<T...> >.

template<class MData, class VData, class EData, class FData, bool readOnly = true>
SFEdge* X3DTK::MESH::Mesh< MData, VData, EData, FData, readOnly >::getEdge SFVertex from,
SFVertex to
 

Get the edge from - to.

template<class MData, class VData, class EData, class FData, bool readOnly = true>
const MFEdge& X3DTK::MESH::Mesh< MData, VData, EData, FData, readOnly >::getEdges  )  const [inline]
 

Gets the edges.

template<class MData, class VData, class EData, class FData, bool readOnly = true>
const MFFace& X3DTK::MESH::Mesh< MData, VData, EData, FData, readOnly >::getFaces  )  const [inline]
 

Gets the faces.

template<class MData, class VData, class EData, class FData, bool readOnly = true>
const MFVertex& X3DTK::MESH::Mesh< MData, VData, EData, FData, readOnly >::getVertices  )  const
 

Gets the Vertices that can be shared with other Mesh.

template<class MData, class VData, class EData, class FData, bool readOnly = true>
template<class F>
F& X3DTK::MESH::Mesh< MData, VData, EData, FData, readOnly >::ogetData  ) 
 

Gets optionally the data F from MData which must be of type clist<tlist<T...> >.

template<class MData, class VData, class EData, class FData, bool readOnly = true>
bool X3DTK::MESH::Mesh< MData, VData, EData, FData, readOnly >::removeChild const SFAbstractNode N  )  [virtual]
 

Removes the child if exists. Returns TRUE if succeeds.

Reimplemented from X3DTK::X3DAbstractNode.

template<class MData, class VData, class EData, class FData, bool readOnly = true>
void X3DTK::MESH::Mesh< MData, VData, EData, FData, readOnly >::removeFace unsigned int  i  ) 
 

Removes face at index i.

template<class MData, class VData, class EData, class FData, bool readOnly = true>
void X3DTK::MESH::Mesh< MData, VData, EData, FData, readOnly >::removeFace SFFace face  ) 
 

Removes face.

template<class MData, class VData, class EData, class FData, bool readOnly = true>
bool X3DTK::MESH::Mesh< MData, VData, EData, FData, readOnly >::setChild const SFAbstractNode N  )  [virtual]
 

Sets the child N.

Returns FALSE if N is not a valid child. If the child already exists then N becomes the new child.

Reimplemented from X3DTK::X3DAbstractNode.

template<class MData, class VData, class EData, class FData, bool readOnly = true>
void X3DTK::MESH::Mesh< MData, VData, EData, FData, readOnly >::setVertex Vertex< VData, EData, FData, readOnly > *  vertexSet  ) 
 

Sets the Vertex attribute.


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