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X3D_TextureTransform.h

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00001 #ifndef X3DTK_X3D_TEXTURETRANSFORM_H
00002 #define X3DTK_X3D_TEXTURETRANSFORM_H
00003 
00004 #include "X3D_X3DTextureTransform2DNode.h"
00005 
00006 namespace X3DTK {
00007 namespace X3D {
00008 
00017 class TextureTransform : public X3DTextureTransform2DNode
00018 {
00019 public:  
00021   TextureTransform();
00023   TextureTransform(const SFVec2f &center, 
00024             const SFFloat &rotation, 
00025             const SFVec2f &scale, 
00026             const SFVec2f &translation);
00028   virtual SFAbstractNode clone() const;
00030   virtual ~TextureTransform();
00031 
00032 protected:
00034   TextureTransform(const TextureTransform &T);
00035 };
00036 
00037 }
00038 }
00039 
00040 #endif

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