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X3DTK::MESH::VertexNormalData Struct Reference
[MeshSceneGraph]

Structure declared in <X3DTK/MESH/scenegraph.h> defining the default X3D vertex normal data. More...

List of all members.

Public Member Functions


Detailed Description

Structure declared in <X3DTK/MESH/scenegraph.h> defining the default X3D vertex normal data.


Member Function Documentation

const std::map<void *, unsigned short>& X3DTK::MESH::VertexNormalData::getMap  )  const [inline]
 

Gets the normal map.

const MFVec3f& X3DTK::MESH::VertexNormalData::getNormalArray  )  const [inline]
 

Gets the normal array.

template<class FData, class VData, class EData, bool readOnly>
const SFVec3f& X3DTK::MESH::VertexNormalData::getNormalOfFace SFFace< FData, VData, EData, readOnly > *  face  )  const
 

Gets the normal of face.

template<class FData, class VData, class EData, bool readOnly>
void X3DTK::MESH::VertexNormalData::setNormalOfFace const SFVec3f normal,
SFFace< FData, VData, EData, readOnly > *  face
 

Sets the normal of face.


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