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MESH_Scene.h

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00001 #ifndef X3DTK_MESH_SCENE_H
00002 #define X3DTK_MESH_SCENE_H
00003 
00004 #include "MESH_X3DGroupingNode.h"
00005 
00006 namespace X3DTK {
00007 namespace MESH {
00008 
00015 class Scene : public X3DGroupingNode
00016 {
00017 public:
00019   Scene();
00021   virtual SFNode clone() const;
00023   virtual ~Scene();
00024 
00026   void setFileName(const SFString &file);
00027  
00029   inline const SFString &getFileName() const {return _fileName;};
00030   
00031 protected:
00033   Scene(const Scene &T);
00034 
00035 private:  
00037   SFString _fileName;
00038 };
00039 
00040 }
00041 }
00042 
00043 #endif

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