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X3D_Scene.h

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00001 #ifndef X3DTK_X3D_SCENE_H
00002 #define X3DTK_X3D_SCENE_H
00003 
00004 #include "X3DTypes.h"
00005 #include "X3D_X3DGroupingNode.h"
00006 #include "X3D_X3DBoundedObject.h"
00007 
00008 namespace X3DTK {
00009 namespace X3D {
00010 
00017 class Scene : public X3DGroupingNode, public X3DBoundedObject
00018 {
00019 public:
00021   Scene();
00023   virtual SFAbstractNode clone() const;
00025   virtual ~Scene();
00026 
00028   void setFileName(const SFString &file);
00029  
00031   inline const SFString &getFileName() const {return _fileName;};
00032 
00034   virtual void load(const X3DFileElement *element);
00036   virtual SFString &write(SFString &output) const;
00037 
00038 protected:
00040   Scene(const Scene &S);
00041 
00042 private:  
00044   SFString _fileName;
00045 };
00046 
00047 }
00048 }
00049 
00050 #endif

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