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X3DTK::MESH::EntityMFEdge< EData, FData, VData, readOnly > Class Template Reference
[
MeshSceneGraph
]
Class declared in
<X3DTK/MESH/scenegraph.h>
providing a multiple
SFEdge
values.
More...
List of all members.
Public Member Functions
EntityMFEdge
()
EntityMFEdge
(const std::vector<
SFEdge
< EData, FData, VData, readOnly > * > &vector, bool ccw)
Detailed Description
template<class EData, class FData, class VData, bool readOnly = true>
class X3DTK::MESH::EntityMFEdge< EData, FData, VData, readOnly >
Class declared in
<X3DTK/MESH/scenegraph.h>
providing a multiple
SFEdge
values.
Constructor & Destructor Documentation
template<class EData, class FData, class VData, bool readOnly = true>
X3DTK::MESH::EntityMFEdge
< EData, FData, VData, readOnly >::
EntityMFEdge
(
)
Constructor.
template<class EData, class FData, class VData, bool readOnly = true>
X3DTK::MESH::EntityMFEdge
< EData, FData, VData, readOnly >::
EntityMFEdge
(
const std::vector<
SFEdge
< EData, FData, VData, readOnly > * > &
vector
,
bool
ccw
)
[explicit]
Constructor from a vector.
Generated on Wed Apr 7 12:15:34 2004 for X3DToolKit by
1.3.3