00001 #ifndef X3DTK_GL_SWITCH_H 00002 #define X3DTK_GL_SWITCH_H 00003 00004 #include "GL_X3DGroupingNode.h" 00005 00006 namespace X3DTK { 00007 namespace GL { 00008 00015 class Switch : public X3DGroupingNode 00016 { 00017 public: 00019 Switch(); 00021 virtual SFNode clone() const; 00023 virtual ~Switch(); 00024 00026 void setWhichChoice(const SFInt32 &whichChoice); 00027 00029 inline const SFInt32 &getWhichChoice() const {return _whichChoice;}; 00030 00032 virtual void update(); 00033 00034 protected: 00036 Switch(const Switch &G); 00037 00038 private: 00039 SFInt32 _whichChoice; 00040 }; 00041 00042 } 00043 } 00044 00045 #endif