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X3DTK::GL::IndexedFaceSet Class Reference
[GLSceneGraph]

Class declared in <X3DTK/GL/scenegraph.h> providing the GL implementation of X3D::IndexedFaceSet. More...

Inheritance diagram for X3DTK::GL::IndexedFaceSet:

X3DTK::GL::X3DComposedGeometryNode X3DTK::GL::X3DGeometry3DNode X3DTK::GL::X3DGeometryNode X3DTK::GL::X3DNode X3DTK::X3DAbstractNode List of all members.

Public Member Functions

Protected Member Functions


Detailed Description

Class declared in <X3DTK/GL/scenegraph.h> providing the GL implementation of X3D::IndexedFaceSet.


Constructor & Destructor Documentation

X3DTK::GL::IndexedFaceSet::IndexedFaceSet  ) 
 

Constructor.

virtual X3DTK::GL::IndexedFaceSet::~IndexedFaceSet  )  [virtual]
 

Destructor.

X3DTK::GL::IndexedFaceSet::IndexedFaceSet const IndexedFaceSet G  )  [protected]
 

Copy constructor.


Member Function Documentation

std::vector<C4F_N3F_V3F>& X3DTK::GL::IndexedFaceSet::C4F_N3F_V3F_vertexArray  )  [inline]
 

Gets the C4F_N3F_V3F vertexArray.

virtual SFAbstractNode X3DTK::GL::IndexedFaceSet::clone  )  const [virtual]
 

Clones the node.

Reimplemented from X3DTK::X3DAbstractNode.

virtual void X3DTK::GL::IndexedFaceSet::computeNormals  )  [virtual]
 

Computes the normals.

virtual void X3DTK::GL::IndexedFaceSet::draw  )  const [virtual]
 

Renders the node in an openGL context.

Reimplemented from X3DTK::GL::X3DGeometryNode.

const std::vector<MFInt32>& X3DTK::GL::IndexedFaceSet::getX3DToGLIndex  )  [inline]
 

Gets the X3DToGLIndex.

MFInt32& X3DTK::GL::IndexedFaceSet::indexArray  )  [inline]
 

Gets the indexFaceArray.

std::vector<N3F_V3F>& X3DTK::GL::IndexedFaceSet::N3F_V3F_vertexArray  )  [inline]
 

Gets the N3F_V3F vertexArray.

void X3DTK::GL::IndexedFaceSet::setC4F_N3F_V3F_vertexArray const std::vector< C4F_N3F_V3F > &  C4F_N3F_V3FvertexArray  ) 
 

Sets the C4F_N3F_V3F vertexArray.

void X3DTK::GL::IndexedFaceSet::setIndexArray const MFInt32 indexArray  ) 
 

Sets the indexFaceArray.

void X3DTK::GL::IndexedFaceSet::setN3F_V3F_vertexArray const std::vector< N3F_V3F > &  N3F_V3FvertexArray  ) 
 

Sets the N3F_V3F vertexArray.

void X3DTK::GL::IndexedFaceSet::setT2F_C4F_N3F_V3F_vertexArray const std::vector< T2F_C4F_N3F_V3F > &  T2F_C4F_N3F_V3F_vertexArray  ) 
 

Sets the T2F_C4F_N3F_V3F vertexArray.

void X3DTK::GL::IndexedFaceSet::setT2F_N3F_V3F_vertexArray const std::vector< T2F_N3F_V3F > &  T2F_N3F_V3F_vertexArray  ) 
 

Sets the T2F_N3F_V3F vertexArray.

std::vector<T2F_C4F_N3F_V3F>& X3DTK::GL::IndexedFaceSet::T2F_C4F_N3F_V3F_vertexArray  )  [inline]
 

Gets the T2F_C4F_N3F_V3F vertexArray.

std::vector<T2F_N3F_V3F>& X3DTK::GL::IndexedFaceSet::T2F_N3F_V3F_vertexArray  )  [inline]
 

Gets the T2F_N3F_V3F vertexArray.

virtual void X3DTK::GL::IndexedFaceSet::update  )  [virtual]
 

Updates the attributes of the node.

Reimplemented from X3DTK::GL::X3DNode.


Generated on Thu Jun 3 10:12:17 2004 for X3DToolKit by doxygen 1.3.6