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GL_SimpleAnimator.h

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00001 #ifndef GLSIMPLEANIMATOR_H
00002 #define GLSIMPLEANIMATOR_H
00003 
00004 #include "GL_SimpleAnimatorStateVariables.h"
00005 
00006 #include <X3DTK/GL/scenegraph.h>
00007 
00008 namespace X3DTK {
00009 namespace GL {
00010 
00011 // SimpleAnimator processor.
00012 
00013 class SimpleAnimator : public X3DOnePassProcessor
00014 {
00015 public:
00016   SimpleAnimator();
00017   virtual ~SimpleAnimator();
00018   
00019   void setBBoxSize(const SFVec3f &size);
00020   virtual void animate(SFNode N, float time);
00021  
00022 protected:
00023   SimpleAnimatorStateVariables *stateVariables;
00024 };
00025 
00026 }
00027 }
00028 
00029 #endif

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