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X3DTK::GL::ImageTexture Class Reference
[GLSceneGraph]

Class declared in <X3DTK/GL/scenegraph.h> providing the GL implementation of X3D::ImageTexture. More...

Inheritance diagram for X3DTK::GL::ImageTexture:

X3DTK::GL::X3DTexture2DNode X3DTK::GL::X3DTextureNode X3DTK::GL::X3DAppearanceChildNode X3DTK::GL::X3DNode X3DTK::X3DAbstractNode List of all members.

Public Member Functions

Protected Member Functions


Detailed Description

Class declared in <X3DTK/GL/scenegraph.h> providing the GL implementation of X3D::ImageTexture.


Constructor & Destructor Documentation

X3DTK::GL::ImageTexture::ImageTexture  ) 
 

Constructor.

virtual X3DTK::GL::ImageTexture::~ImageTexture  )  [virtual]
 

Destructor.

X3DTK::GL::ImageTexture::ImageTexture const ImageTexture I  )  [protected]
 

Copy constructor.


Member Function Documentation

virtual SFAbstractNode X3DTK::GL::ImageTexture::clone  )  const [virtual]
 

Clones the node.

Reimplemented from X3DTK::X3DAbstractNode.

const X3DTK::GL::ImageTexture::float &getTextureTransform()  const  )  [inline]
 

Gets the ratioS.

const GLuint& X3DTK::GL::ImageTexture::getTexName  )  const [inline]
 

Gets the texName.

virtual void X3DTK::GL::ImageTexture::update  )  [virtual]
 

Updates the attributes of the node.

Reimplemented from X3DTK::GL::X3DNode.


Generated on Thu Jun 3 10:12:18 2004 for X3DToolKit by doxygen 1.3.6