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X3DTK::GL::Sphere Class Reference
[GLSceneGraph]

Class declared in <X3DTK/GL/scenegraph.h> providing the GL implementation of X3D::Sphere. More...

Inheritance diagram for X3DTK::GL::Sphere:

X3DTK::GL::X3DGeometry3DNode X3DTK::GL::X3DGeometryNode X3DTK::GL::X3DNode X3DTK::X3DAbstractNode List of all members.

Public Member Functions

Protected Member Functions


Detailed Description

Class declared in <X3DTK/GL/scenegraph.h> providing the GL implementation of X3D::Sphere.


Constructor & Destructor Documentation

X3DTK::GL::Sphere::Sphere  ) 
 

Constructor.

virtual X3DTK::GL::Sphere::~Sphere  )  [virtual]
 

Destructor.

X3DTK::GL::Sphere::Sphere const Sphere S  )  [protected]
 

Copy constructor.


Member Function Documentation

virtual SFAbstractNode X3DTK::GL::Sphere::clone  )  const [virtual]
 

Clones the node.

Reimplemented from X3DTK::X3DAbstractNode.

virtual void X3DTK::GL::Sphere::draw  )  const [virtual]
 

Draws the node in an openGL context.

Reimplemented from X3DTK::GL::X3DGeometryNode.

const SFFloat& X3DTK::GL::Sphere::getRadius  )  const [inline]
 

Gets the radius attribute.

SphereDrawArray* X3DTK::GL::Sphere::getSphereArray  )  const [inline]
 

Gets the sphere array.

void X3DTK::GL::Sphere::setRadius const SFFloat radius  ) 
 

Sets the radius attribute.

void X3DTK::GL::Sphere::setSphereDrawArray SphereDrawArray sphereArray  ) 
 

Sets the sphere array.

virtual void X3DTK::GL::Sphere::update  )  [virtual]
 

Updates the attributes of the node.

Reimplemented from X3DTK::GL::X3DNode.


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