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X3D_Switch.h

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00001 #ifndef X3DTK_X3D_SWITCH_H
00002 #define X3DTK_X3D_SWITCH_H
00003 
00004 #include "X3DTypes.h"
00005 #include "X3D_X3DGroupingNode.h"
00006 #include "X3D_X3DBoundedObject.h"
00007 
00008 namespace X3DTK {
00009 namespace X3D {
00010 
00019 class Switch : public X3DGroupingNode, public X3DBoundedObject
00020 {
00021 public:  
00023   Switch();
00025   Switch(const SFInt32 &whichChoice,
00026          const SFVec3f &bboxCenter, 
00027          const SFVec3f &bboxSize);
00029   virtual SFAbstractNode clone() const;
00031   virtual ~Switch();
00032 
00034   void setWhichChoice(const SFInt32 &whichChoice);
00035 
00037   inline const SFInt32 &getWhichChoice() const {return _whichChoice;};
00038 
00040   void load(const X3DFileElement *element);
00042   virtual SFString &write(SFString &output) const;
00043 
00044 protected:
00046   Switch(const Switch &T);
00047 
00048 private:
00050   SFInt32 _whichChoice;
00051 };
00052 
00053 }
00054 }
00055 
00056 #endif

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