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GL_FCylinder.h

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00001 #ifndef GL_FCYLINDER_H
00002 #define GL_FCYLINDER_H
00003 
00004 #include <X3DTK/GL/scenegraph.h>
00005 
00006 namespace X3DTK {
00007 namespace GL {
00008 
00009 // Class providing a implementation of the X3DGLNode corresponding to the X3DNode 
00010 // FCylinder.
00011 
00012 class FCylinder : public Cylinder
00013 {
00014 public:
00015   // Constructor.
00016   FCylinder();
00017   // Clones the node.
00018   virtual SFAbstractNode clone() const;
00019 
00021   virtual void update();
00022 
00023 protected:
00024   // Copy constructor.
00025   FCylinder(const FCylinder &C);  
00026 };
00027 
00028 }
00029 }
00030 
00031 #endif

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