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X3D conformance

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X3D is based upon XML, meaning that an XML parser is used internally. This parser allows us not to have defined all the X3D nodes. That is why we have only implemented a sub-set of the standard X3D nodes. This list has to be extended. If a node has a GL implementation, it means that it is implemented in the GL scene graph, otherwise it means that it is just implemented in the X3D scene graph providing the container node but no dynamic behaviour.

node Component GL remark
X3DNode Core yes
X3DObject Core yes
X3DSensorNode Core no
Box Geometry3D yes
Cone Geometry3D yes
Cylinder Geometry3D yes
IndexedFaceSet Geometry3D yes
Sphere Geometry3D yes
Group Grouping yes
StaticGroup Grouping yes
Switch Grouping yes
Transform Grouping yes
X3DBoundedObject Grouping yes
X3DChildNode Grouping yes
X3DGroupingNode Grouping yes
ColorInterpolator Interpolation no
CoordinateInterpolator2D Interpolation no
CoordinateInterpolator Interpolation no
NormalInterpolator Interpolation no
OrientationInterpolator Interpolation no
PositionInterpolator2D Interpolation no
PositionInterpolator Interpolation no
ScalarInterpolator Interpolation no
X3DInterpolatorNode Interpolation no
DirectionalLight Lighting no
PointLight Lighting no
SpotLight Lighting no
X3DLightNode Lighting no
Contour2D NURBS no
ContourPolyline2D NURBS no
NurbsCurve2D NURBS no
NurbsCurve NURBS no
NurbsGroup NURBS no
NurbsPositionInterpolator NURBS no
NurbsSurface NURBS no
NurbsTextureSurface NURBS no
TrimmedSurface NURBS no
X3DParametricGeometryNode NURBS no
Color Rendering yes
ColorRGBA Rendering yes
Coordinate Rendering yes
IndexedLineSet Rendering yes
Normal Rendering yes
PointSet Rendering yes
TriangleFanSet Rendering yes
TriangleSet Rendering yes
TriangleStripSet Rendering yes
X3DColorNode Rendering yes
X3DComposedGeometryNode Rendering yes
X3DCoordinateNode Rendering yes
X3DGeometry3DNode Rendering yes
X3DGeometryNode Rendering yes
X3DNormalNode Rendering yes
Appearance Shape yes
FillProperties Shape no
LineProperties Shape no
Material Shape yes
Shape Shape yes
X3DAppearanceChildNode Shape yes
X3DAppearanceNode Shape yes
X3DMaterialNode Shape yes
X3DShapeNode Shape yes
ImageTexture Texturing yes
TextureCoordinate Texturing yes
TextureTransform Texturing no
X3DTexture2DNode Texturing yes
X3DTextureCoordinateNode Texturing yes
X3DTextureNode Texturing yes
X3DTextureTransform2DNode Texturing no
X3DTextureTransformNode Texturing no
X3DUrlObject Networking no
Inline Networking no
Collision Navigation no no inheritance from X3DSensorNode

For the moment the node Collision is just implemented for loading static models, it doesn't inherit X3DSensorNode, because the kernel of the library cannot really provide multiple inheritance. This will be soon upgraded.