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MESH_Switch.h

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00001 #ifndef X3DTK_MESH_SWITCH_H
00002 #define X3DTK_MESH_SWITCH_H
00003 
00004 #include "MESH_X3DGroupingNode.h"
00005 
00006 namespace X3DTK {
00007 namespace MESH {
00008 
00015 class Switch : public X3DGroupingNode
00016 {
00017 public:
00019   Switch();
00021   Switch(const SFInt32 &whichChoice);
00023   virtual SFAbstractNode clone() const;
00025   virtual ~Switch();
00026   
00028   void setWhichChoice(const SFInt32 &whichChoice);
00029 
00031   inline const SFInt32 &getWhichChoice() const {return _whichChoice;};
00032   
00033 protected:
00035   Switch(const Switch &T);
00036   
00037 private:
00038   SFInt32 _whichChoice;
00039 };
00040 
00041 }
00042 }
00043 
00044 #endif

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