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X3D_StaticGroup.h

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00001 #ifndef X3DTK_X3D_STATICGROUP_H
00002 #define X3DTK_X3D_STATICGROUP_H
00003 
00004 #include "X3DTypes.h"
00005 #include "X3D_X3DChildNode.h"
00006 #include "X3D_X3DBoundedObject.h"
00007 
00008 namespace X3DTK {
00009 namespace X3D {
00010 
00019 class StaticGroup : public X3DChildNode, public X3DBoundedObject
00020 {
00021 public:
00023   StaticGroup();
00025   StaticGroup(const SFVec3f &bboxCenter, 
00026               const SFVec3f &bboxSize);
00028   virtual SFAbstractNode clone() const;
00030   virtual ~StaticGroup();
00031   
00033   virtual MFAbstractNode getChildList() const;
00034   
00036   virtual bool addChild(const SFAbstractNode &N);
00038   virtual bool setChild(const SFAbstractNode &N);
00040   virtual bool removeChild(const SFAbstractNode &N);
00041   
00043   inline MFNode getChildren() const {return _children;};
00045   virtual void load(const X3DFileElement *element);
00047   virtual SFString &write(SFString &output) const;
00048 
00049 protected: 
00051   StaticGroup(const StaticGroup &G);
00052 
00053 private:    
00055   MFNode _children;  
00056 };
00057 
00058 }
00059 }
00060 
00061 #endif

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