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X3D_Scene.h

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00001 #ifndef X3DTK_X3D_SCENE_H
00002 #define X3DTK_X3D_SCENE_H
00003 
00004 #include "ProcessHistory.h"
00005 #include "X3DTypes.h"
00006 #include "X3D_X3DGroupingNode.h"
00007 #include "X3D_X3DBoundedObject.h"
00008 
00009 namespace X3DTK {
00010 namespace X3D {
00011 
00018 class Scene : public X3DGroupingNode, public X3DBoundedObject
00019 {
00020 public:
00022   Scene();
00024   virtual SFAbstractNode clone() const;
00026   virtual ~Scene();
00027 
00029   void setFileName(const SFString &file);
00030   
00032   inline const SFString &getFileName() const {return _fileName;};
00034   inline ProcessHistory &getProcessHistory() {return _history;};
00035 
00037   virtual void load(const X3DFileElement *element);
00039   virtual SFString &write(SFString &output) const;
00040 
00041 protected:
00043   Scene(const Scene &S);
00044 
00045 private:  
00047   SFString _fileName;
00048   ProcessHistory _history;
00049 };
00050 
00051 }
00052 }
00053 
00054 #endif

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