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X3DTK::MESH::MeshColorData Class Reference
[MeshSceneGraph]

Structure declared in <X3DTK/MESH/scenegraph.h> defining the default X3D mesh color data. More...

Inheritance diagram for X3DTK::MESH::MeshColorData:

X3DTK::MESH::MeshData X3DTK::MESH::MyMeshData X3DTK::MESH::MyMeshData List of all members.

Public Member Functions


Detailed Description

Structure declared in <X3DTK/MESH/scenegraph.h> defining the default X3D mesh color data.


Member Function Documentation

bool X3DTK::MESH::MeshColorData::getColorPerVertex  )  const [inline]
 

Gets the boolean faceColor.

bool X3DTK::MESH::MeshColorData::getRGBA  )  const [inline]
 

Gets the boolean RGBA.

bool X3DTK::MESH::MeshColorData::hasColor  )  const [inline]
 

Returns true if the Mesh has Colors.

void X3DTK::MESH::MeshColorData::setColor bool  value  )  [inline]
 

Sets the boolean Color, true if vertex has Color.

void X3DTK::MESH::MeshColorData::setColorPerVertex bool  value  )  [inline]
 

Sets the boolean colorPerVertex.

void X3DTK::MESH::MeshColorData::setRGBA bool  value  )  [inline]
 

Sets the boolean RGBA.


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