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X3D_Inline.h

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00001 #ifndef X3DTK_X3D_INLINE_H
00002 #define X3DTK_X3D_INLINE_H
00003 
00004 #include "X3D_X3DChildNode.h"
00005 #include "X3D_X3DUrlObject.h"
00006 #include "X3D_X3DBoundedObject.h"
00007 
00008 namespace X3DTK {
00009 namespace X3D {
00010 
00019 class Inline : public X3DChildNode, public X3DUrlObject, public X3DBoundedObject
00020 {
00021 public:
00023   Inline();
00025   Inline(const SFBool &load);
00027   virtual SFAbstractNode clone() const;
00028   
00030   virtual ~Inline();
00031   
00033   void setLoad(const SFBool &load);
00034 
00036   inline const SFBool &getLoad() const {return _load;};
00037 
00039   virtual void load(const X3DFileElement *element);
00041   virtual SFString &write(SFString &output) const;
00042 
00043 protected:
00045   Inline(const Inline &I);  
00046 
00047 private:  
00049   SFBool _load;  
00050 };
00051 
00052 }
00053 }
00054 
00055 #endif

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