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MESH_TransformComputerCoreVisitor.h

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00001 #ifndef MESHTRANSFORMCOMPUTERCOREVISITOR_H
00002 #define MESHTRANSFORMCOMPUTERCOREVISITOR_H
00003 
00004 #include "MESH_TransformComputerStateVariables.h"
00005 
00006 #include <X3DTK/MESH/scenegraph.h>
00007 #include <iostream>
00008 
00009 namespace X3DTK {
00010 namespace MESH {
00011 
00012 class X3DGroupingNode;
00013 class Transform;
00014 
00015 // Visitor for the Core component of the MeshTransformComputer processor.
00016 
00017 template<class MData, class VData, class EData, class FData, bool readOnly>
00018 class TransformComputerCoreVisitor : public CoreVisitor
00019 {
00020 public:
00021   TransformComputerCoreVisitor();
00022 
00023   static void enterMesh(TemplateMesh<MData, VData, EData, FData, readOnly> *M);
00024   static void enterTransform(Transform *T);
00025   static void leaveX3DGroupingNode(X3DGroupingNode *N);
00026 };
00027 
00028 }
00029 }
00030 
00031 #include "MESH_TransformComputerCoreVisitor.inl"
00032 
00033 #endif

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