00001 00002 // X3D_X3DBuilder.h // 00004 00005 #ifndef X3DGLBUILDER_H 00006 #define X3DGLBUILDER_H 00007 00008 #include "X3D_X3DNode.h" 00009 #include "GL_Scene.h" 00010 #include "X3D_Scene.h" 00011 #include "GL_SceneGraphTypes.h" 00012 #include "X3DOnePassProcessor.h" 00013 00014 namespace X3DTK { 00015 namespace X3D { 00016 00018 00019 class X3DGLBuilder : public X3DOnePassProcessor 00020 { 00021 public: 00023 X3DGLBuilder(); 00025 virtual ~X3DGLBuilder() = 0; 00026 00028 virtual GL::SFNode build(SFNode N) = 0; 00030 GL::Scene *build(Scene *S); 00031 }; 00032 00033 } 00034 } 00035 00036 #endif