00001 #ifndef MYMEMRELEASERSTATEVARIABLES_H 00002 #define MYMEMRELEASERSTATEVARIABLES_H 00003 00004 #include <X3DTK/kernel.h> 00005 00006 namespace X3DTK { 00007 00008 // State variables for the GL::Renderer processor. 00009 00010 class MyMemReleaserStateVariables : public StateVariables 00011 { 00012 public: 00013 MyMemReleaserStateVariables(); 00014 00015 void init(); 00016 void addNode(); 00017 inline unsigned int getNodeNumber() const {return _number;}; 00018 00019 private: 00020 unsigned int _number; 00021 }; 00022 00023 } 00024 00025 #endif