X3D_Icosahedron.h

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00001 #ifndef ICOSAHEDRON_H
00002 #define ICOSAHEDRON_H
00003 
00004 #include <X3DTK/X3D/scenegraph.h>
00005 
00006 namespace X3DTK {
00007 namespace X3D {
00008 
00009 // New X3D node.
00010 
00011 class Icosahedron : public X3DGeometryNode
00012 {
00013 public:
00014   Icosahedron();
00015 
00016   void setRadius(const SFFloat &radius);
00017   inline const SFFloat &getRadius() const {return _radius;};
00018 
00019 private:
00020   SFFloat _radius;
00021 };
00022 
00023 }
00024 }
00025 
00026 #endif

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