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About me
I obtained my Ph.D. degree from Grenoble University at INRIA in France in July 2011. My thesis document can be found here.
Previously, I was a PhD student in the ARTIS team of INRIA under the supervision of
Fabrice Neyret, working on very large and detaild voxel scenes rendering on the GPU
for video game applications.
I developed the GigaVoxels pipeline that proposed the use of pre-filtered voxel representations to efficiently render very large and detailed scenes as well as complex objects.
During this thesis, I also did 2 summer internship at NVIDIA and I was also research visitor at Weta Digital.
I now joined NVIDIA Research in September 2011 as a postdoctoral research fellow. My NVIDIA research page
My research interests include realistic rendering, voxel-based representations, real-time ray-tracing and out-of-core data management, sparse voxel octree, GPU algorithm and complex GPU data structures.
My PhD thesis: Cyril Crassin PhD Thesis
My personal blog:
Twitter: @Icare3D
News
I presented GigaVoxels as a talk at Siggraph 2009. The talk presented our GigaVoxels pipeline now fully implemented in CUDA as well as new results we got. I especially demonstrated a new cache mechanism fully implemented on GPU, as well as ray-traced soft shadows and depth-of-filed effects implemented very efficiently thanks to cone tracing taking advantage of our full 3D MipMapping approach. More information in the sketch there: GigaVoxels Siggraph 2009 Sketch. The slides can be downloaded there: GigaVoxels Siggraph 2009 Slides.
Publications
GPU Working Group
I am particularly interested in GPU hardware and I am managing an INRIA working group on the topic.
Teaching
In 2007/2008, I give a Computer Graphics course on image synthesis and real-time rendering for Master students at Grenoble University/INPG. This course include OpenGL advanced features, texture synthesis and CUDA programming.
More informations here (in french).
Curriculum Vitae
PDF version : here
Personal website
I am maintaining a technical website, containing various computer graphics projects I made during my studies or my free time.
It also contains a GPU blog with up to date news about various GPU related stuff and experiments I make.