Graphics Gems Revisited
ACM Transactions on Graphics (Proceedings of the SIGGRAPH conference) - 2004
We present an algorithm for rendering faceted colored
gemstones in real time, using graphics hardware.
Beyond the technical challenge of handling
the complex behavior of light in such objects, a real time high quality
rendering of gemstones has direct applications in the field of
jewelry prototyping, which has now become a standard practice for replacing
tedious (and less interactive) wax carving methods.
Our solution is based on a number of controlled approximations of the
physical phenomena involved when light enters a stone, which permit an
implementation based on the most recent -- yet commonly available -- hardware features
such as fragment programs, cube-mapping and floating-point rendering.
Images and movies
BibTex references
@Article\{GS04, author = "Guy, St\'ephane and Soler, Cyril", title = "Graphics Gems Revisited", journal = "ACM Transactions on Graphics (Proceedings of the SIGGRAPH conference)", year = "2004", keywords = "gems, real-time, hardware rend", url = "http://artis.inrialpes.fr/Publications/2004/GS04" }