Rendu Peinture, Interactif et Controlable, de Scènes 3D

Revue Electronique Francophone d'Informatique Graphique, Volume 1, Number 1, page 53--62 - jan 2007
Download the publication : VBTS07.pdf [1.5Mo]  
We present a new approach to create painterly renderings of an animated 3D scene, allowing a controllable trade- off between scene fidelity and stylistic design. Our approach extends and complements existing systems in order to ensure temporal coherence while maintaining consistent stroke density, and allowing a wide variety of stroke styles. It is based on a new dynamic painting algorithm which selects a suitable set of sample stroke locations based on an object-space hierarchy. We describe also an improved stroke drawing technique which allows a faithful depiction of the scene while letting the user specify his preferred stroke style via a shader. All renderings are interactive and performed on the GPU.

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BibTex references

@Article\{VBTS07,
  author       = "Vanderhaeghe, David and Barla, Pascal and Thollot, Jo{\"e}lle and Sillion, Fran\c{c}ois",
  title        = "Rendu Peinture, Interactif et Controlable, de Sc\`enes 3D",
  journal      = "Revue Electronique Francophone d'Informatique Graphique",
  number       = "1",
  volume       = "1",
  pages        = "53--62",
  month        = "jan",
  year         = "2007",
  url          = "http://artis.inrialpes.fr/Publications/2007/VBTS07"
}

Other publications in the database

» David Vanderhaeghe
» Pascal Barla
» Joëlle Thollot
» François Sillion