In this page, there are some staffs about geometry modeling, some of them were used in our Rendering program for precomputation or other purpose and others are screenshots from my old programs when I was in the Lab of CAD.
An implementaion of paper "Variational tetrahedral meshing (Siggraph 05), this was used to be precomputation of our Rendering project.
An implementaion on GPU of paper "Green Coordinates (Siggraph 08),this was used to in testing of our Rendering algorithm on deformable object.
An implementation of paper "variational shape approximation (Siggraph 04)".
modeling of wrinkle on human face
Free-Form Deformation