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#include <material.h>
Inherits Node.
Inheritance diagram for Material:
Public Member Functions | |
Material (const char *name="") | |
virtual | ~Material () |
virtual unsigned int | nbFields () const |
virtual FieldHandle | field (const std::string &n) |
virtual FieldHandle | field (const unsigned int i) |
virtual bool | isSetToDefaultValue (const unsigned int i) const |
virtual unsigned int | nbEventsIn () const |
virtual EventInHandle | eventIn (const std::string &n) |
virtual EventInHandle | eventIn (const unsigned int i) |
virtual unsigned int | nbEventsOut () const |
virtual EventOutHandle | eventOut (const std::string &n) |
virtual EventOutHandle | eventOut (const unsigned int i) |
const char * | typeName () const |
virtual Node * | duplicate () const |
virtual Node * | duplicate (std::map< const Node *, Node * > &) const |
Public Attributes | |
Exposed Fields | |
A field that is capable of receiving events via an eventIn to change its value(s), and generating events via an eventOut when its value(s) change. | |
SFFloat | ambientIntensity |
SFColor | diffuseColor |
SFColor | emissiveColor |
SFFloat | shininess |
SFColor | specularColor |
SFFloat | transparency |
Events In | |
EventIn< SFFloat > | set_ambientIntensity |
EventIn< SFColor > | set_diffuseColor |
EventIn< SFColor > | set_emissiveColor |
EventIn< SFFloat > | set_shininess |
EventIn< SFColor > | set_specularColor |
EventIn< SFFloat > | set_transparency |
Events Out | |
EventOut< SFFloat > | ambientIntensity_changed |
EventOut< SFColor > | diffuseColor_changed |
EventOut< SFColor > | emissiveColor_changed |
EventOut< SFFloat > | shininess_changed |
EventOut< SFColor > | specularColor_changed |
EventOut< SFFloat > | transparency_changed |
The Material node specifies surface material properties for associated geometry nodes and is used by the VRML lighting equations during rendering. Subclause 4.14, Lighting model, contains a detailed description of the VRML lighting model equations.
All of the fields in the Material node range from 0.0 to 1.0.
The fields in the Material node determine how light reflects off an object to create colour:
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Construct a node with all its fields set to default value, which is equivalent to the code below: ambientIntensity = 0.2; diffuseColor.setRGB(0.8,0.8,0.8); emissiveColor.setRGB(0,0,0); shininess = 0.2; specularColor.setRGB(0,0,0); transparency = 0; |
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Virtual destructor, does nothing |
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Implements Node. |
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Returns a deep copy of this node, that is a fully independant node with all children (if any) also copied. This is mainly useful for instanciating protos. Implements Node. |
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Return a handle on the Implements Node. |
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Return a handle on the event in named
Implements Node. |
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Return a handle on the
Implements Node. |
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Return a handle on the event out named
Implements Node. |
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Return a handle on the
Implements Node. |
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Return a handle on the field named
Implements Node. |
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Implements Node. |
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Returns the number of events in for this node type. Implements Node. |
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Returns the number of events out for this node type. Implements Node. |
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Returns the number of fields (exposed or not) for this node type. Implements Node. |
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Returns Implements Node. |
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See Detailed Description for meaning of this field. Default value is set to ambientIntensity = 0.2; |
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Changed event associated to exposedField ambientIntensity |
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See Detailed Description for meaning of this field. Default value is set to diffuseColor.setRGB(0.8,0.8,0.8); |
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Changed event associated to exposedField diffuseColor |
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See Detailed Description for meaning of this field. Default value is set to emissiveColor.setRGB(0,0,0); |
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Changed event associated to exposedField emissiveColor |
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Set event associated to exposedField ambientIntensity |
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Set event associated to exposedField diffuseColor |
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Set event associated to exposedField emissiveColor |
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Set event associated to exposedField shininess |
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Set event associated to exposedField specularColor |
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Set event associated to exposedField transparency |
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See Detailed Description for meaning of this field. Default value is set to shininess = 0.2; |
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Changed event associated to exposedField shininess |
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See Detailed Description for meaning of this field. Default value is set to specularColor.setRGB(0,0,0); |
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Changed event associated to exposedField specularColor |
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See Detailed Description for meaning of this field. Default value is set to transparency = 0; |
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Changed event associated to exposedField transparency |
Generated on 24 Feb 2005 with version 1.3.9.1. |