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#include <pointset.h>
Inherits Node.
Inheritance diagram for PointSet:
Public Member Functions | |
PointSet (const char *name="") | |
virtual | ~PointSet () |
virtual unsigned int | nbFields () const |
virtual FieldHandle | field (const std::string &n) |
virtual FieldHandle | field (const unsigned int i) |
virtual bool | isSetToDefaultValue (const unsigned int i) const |
virtual unsigned int | nbEventsIn () const |
virtual EventInHandle | eventIn (const std::string &n) |
virtual EventInHandle | eventIn (const unsigned int i) |
virtual unsigned int | nbEventsOut () const |
virtual EventOutHandle | eventOut (const std::string &n) |
virtual EventOutHandle | eventOut (const unsigned int i) |
const char * | typeName () const |
virtual Node * | duplicate () const |
virtual Node * | duplicate (std::map< const Node *, Node * > &) const |
Public Attributes | |
Exposed Fields | |
A field that is capable of receiving events via an eventIn to change its value(s), and generating events via an eventOut when its value(s) change. | |
SFNode | color |
SFNode | coord |
Events In | |
EventIn< SFNode > | set_color |
EventIn< SFNode > | set_coord |
Events Out | |
EventOut< SFNode > | color_changed |
EventOut< SFNode > | coord_changed |
The PointSet node specifies a set of 3D points, in the local coordinate system, with associated colours at each point. The coord field specifies a Coordinate or GeoCoordinate node (or instance of such a node). The results are undefined if the coord field specifies any other type of node. PointSet uses the coordinates in order. If the coord field is NULL, the point set is considered empty.
PointSet nodes are not lit, not texture-mapped, nor do they participate in collision detection. The size of each point is implementation-dependent.
If the color field is not NULL, it shall specify a Color node that contains at least the number of points contained in the coord node. The results are undefined if the color field specifies any other type of node. Colours shall be applied to each point in order. The results are undefined if the number of values in the Color node is less than the number of values specified in the Coordinate or GeoCoordinate node.
If the color field is NULL and there is a Material node defined for the Appearance node affecting this PointSet node, the emissiveColor of the Material node shall be used to draw the points. More details on lighting equations can be found in 4.14, Lighting model.
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Construct a node with all its fields set to default value, which is equivalent to the code below: |
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Virtual destructor, does nothing |
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Implements Node. |
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Returns a deep copy of this node, that is a fully independant node with all children (if any) also copied. This is mainly useful for instanciating protos. Implements Node. |
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Return a handle on the Implements Node. |
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Return a handle on the event in named
Implements Node. |
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Return a handle on the
Implements Node. |
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Return a handle on the event out named
Implements Node. |
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Return a handle on the
Implements Node. |
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Return a handle on the field named
Implements Node. |
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Implements Node. |
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Returns the number of events in for this node type. Implements Node. |
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Returns the number of events out for this node type. Implements Node. |
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Returns the number of fields (exposed or not) for this node type. Implements Node. |
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Returns Implements Node. |
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See Detailed Description for meaning of this field. Default value is set to SFNode default value |
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Changed event associated to exposedField color |
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See Detailed Description for meaning of this field. Default value is set to SFNode default value |
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Changed event associated to exposedField coord |
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Set event associated to exposedField color |
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Set event associated to exposedField coord |
Generated on 24 Feb 2005 with version 1.3.9.1. |