X3DTK::MESH::TemplateNormalsFlipperStateVariables< MData, VData, EData, FData, RW > Class Template Reference
[MESH]

Class declared in <X3DTK/MESH/normalsflipper.h> providing the StateVariables of the MESH::TemplateNormalsFlipper processor. More...

Inheritance diagram for X3DTK::MESH::TemplateNormalsFlipperStateVariables< MData, VData, EData, FData, RW >:

X3DTK::StateVariables List of all members.

Public Member Functions


Detailed Description

template<class MData, class VData, class EData, class FData, bool RW>
class X3DTK::MESH::TemplateNormalsFlipperStateVariables< MData, VData, EData, FData, RW >

Class declared in <X3DTK/MESH/normalsflipper.h> providing the StateVariables of the MESH::TemplateNormalsFlipper processor.


Constructor & Destructor Documentation

template<class MData, class VData, class EData, class FData, bool RW>
X3DTK::MESH::TemplateNormalsFlipperStateVariables< MData, VData, EData, FData, RW >::TemplateNormalsFlipperStateVariables  ) 
 

Constructor.


Member Function Documentation

template<class MData, class VData, class EData, class FData, bool RW>
void X3DTK::MESH::TemplateNormalsFlipperStateVariables< MData, VData, EData, FData, RW >::addNode SFNode  N  ) 
 

Adds the Coordinate.

template<class MData, class VData, class EData, class FData, bool RW>
void X3DTK::MESH::TemplateNormalsFlipperStateVariables< MData, VData, EData, FData, RW >::finish  ) 
 

Finishes the traversal.

template<class MData, class VData, class EData, class FData, bool RW>
bool X3DTK::MESH::TemplateNormalsFlipperStateVariables< MData, VData, EData, FData, RW >::getNode SFNode  N  )  const
 

Returns true if Coordinate has already been visited.

template<class MData, class VData, class EData, class FData, bool RW>
MFNode X3DTK::MESH::TemplateNormalsFlipperStateVariables< MData, VData, EData, FData, RW >::getSelectedNodes  )  const
 

Gets the selected nodes to draw. If empty, then all the graph is drawn.

template<class MData, class VData, class EData, class FData, bool RW>
void X3DTK::MESH::TemplateNormalsFlipperStateVariables< MData, VData, EData, FData, RW >::init  ) 
 

Initializes the traversal.

template<class MData, class VData, class EData, class FData, bool RW>
void X3DTK::MESH::TemplateNormalsFlipperStateVariables< MData, VData, EData, FData, RW >::setSelectedNodes const MFNode selectedNodes  ) 
 

Sets the selected nodes to draw. If empty, then all the graph is drawn.


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