X3DTK::MESH::TemplateX3DBuilderStateVariables< MData, VData, EData, FData, RW > Class Template Reference
[MESH]

Class declared in <X3DTK/MESH/x3dbuilder.h> providing the StateVariables of the MESH::TemplateX3DBuilder processor. More...

Inheritance diagram for X3DTK::MESH::TemplateX3DBuilderStateVariables< MData, VData, EData, FData, RW >:

X3DTK::StateVariables List of all members.

Public Member Functions


Detailed Description

template<class MData, class VData, class EData, class FData, bool RW>
class X3DTK::MESH::TemplateX3DBuilderStateVariables< MData, VData, EData, FData, RW >

Class declared in <X3DTK/MESH/x3dbuilder.h> providing the StateVariables of the MESH::TemplateX3DBuilder processor.


Constructor & Destructor Documentation

template<class MData, class VData, class EData, class FData, bool RW>
X3DTK::MESH::TemplateX3DBuilderStateVariables< MData, VData, EData, FData, RW >::TemplateX3DBuilderStateVariables  ) 
 

Constructor.

template<class MData, class VData, class EData, class FData, bool RW>
virtual X3DTK::MESH::TemplateX3DBuilderStateVariables< MData, VData, EData, FData, RW >::~TemplateX3DBuilderStateVariables  )  [virtual]
 

Destructor.


Member Function Documentation

template<class MData, class VData, class EData, class FData, bool RW>
void X3DTK::MESH::TemplateX3DBuilderStateVariables< MData, VData, EData, FData, RW >::addCoupleNode SFNode  N,
X3D::X3DNode NN
 

Adds the couple of nodes.

template<class MData, class VData, class EData, class FData, bool RW>
SFNode X3DTK::MESH::TemplateX3DBuilderStateVariables< MData, VData, EData, FData, RW >::clone SFNode  N  ) 
 

Clones the node.

template<class MData, class VData, class EData, class FData, bool RW>
virtual void X3DTK::MESH::TemplateX3DBuilderStateVariables< MData, VData, EData, FData, RW >::finish  )  [virtual]
 

Finishes the traversal.

template<class MData, class VData, class EData, class FData, bool RW>
X3D::X3DNode* X3DTK::MESH::TemplateX3DBuilderStateVariables< MData, VData, EData, FData, RW >::getNode SFNode  N  )  const
 

Gets the X3D::X3DNode *related with N. Returns 0 if N not found.

template<class MData, class VData, class EData, class FData, bool RW>
X3D::X3DNode* X3DTK::MESH::TemplateX3DBuilderStateVariables< MData, VData, EData, FData, RW >::getRoot  )  const [inline]
 

Gets the root.

template<class MData, class VData, class EData, class FData, bool RW>
X3D::X3DNode* X3DTK::MESH::TemplateX3DBuilderStateVariables< MData, VData, EData, FData, RW >::getTop  )  const [inline]
 

Gets the top of the stack.

template<class MData, class VData, class EData, class FData, bool RW>
virtual void X3DTK::MESH::TemplateX3DBuilderStateVariables< MData, VData, EData, FData, RW >::init  )  [virtual]
 

Initializes the traversal.

template<class MData, class VData, class EData, class FData, bool RW>
void X3DTK::MESH::TemplateX3DBuilderStateVariables< MData, VData, EData, FData, RW >::popNode  ) 
 

Pops the node.

template<class MData, class VData, class EData, class FData, bool RW>
void X3DTK::MESH::TemplateX3DBuilderStateVariables< MData, VData, EData, FData, RW >::pushNode X3D::X3DNode N  ) 
 

Pushes the node.


Generated on Fri Aug 27 13:16:34 2004 for X3DToolKit by doxygen 1.3.6